Java 3D Game Development 16: Collision Detection

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Opengl Game development log videos with commentary about my indie 3D RPG java game. This week I show off my newly completed collision detection algorithm!

Broad Phase Collision Detection Algorithm, "Sweep and Prune": http://www.codercorner.com/SAP.pdf

Narrow Phase Collision Detection Algorithm: http://www.peroxide.dk/papers/collision/collision.pdf

I will try to release one video each week to keep you up to date with everything I'm working on :)

The game is written in Java, and uses LWJGL and the Opengl API.

My Channel: https://www.youtube.com/user/ThinMatrix
Follow me on Twitter: https://twitter.com/ThinMatrix
Music: Kevin MacLeod - "Wallpaper"







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