Jetpac Gameplay (ZX Spectrum)

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Game:
Jetpac (1983)
Duration: 6:25
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Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

Jetpac has since been included in as an unlockable minigame in 1999's Donkey Kong 64 and part of the 2015 compilation Rare Replay. It was later included in a game compilation on the ZX Spectrum Vega. It spawned two direct sequels and a 2007 remake, Jetpac Refuelled, which was released for the Xbox Live Arcade service.

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in pieces scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated with alternate procedures. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above.

After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket resets (giving the player an extra life) and the replacement has to be built before it can be refuelled for takeoff. Each new model has a new design with a higher number written on it, although the core gameplay remains unchanged. The enemies change forms each level (cycling back to the first after eight levels) and each alien has a different pattern of movement which means they can be dealt with in a different manner.

The game sold 300,000 copies for the ZX Spectrum and generated Β£1 million in revenue for Ultimate Play the Game, which enabled the Stamper brothers to gain a foothold in the early video gaming market.

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