Jonathan Whiting: Tile Based Non-Euclidean Space
Poking around beneath the surface of Knossu, a short abstract horror game I made in 2015. I'll discuss in-engine tooling, ray-casting on modern computers, creating fear without scares or story, and level design for impossible spaces. There'll be lots of early work-in-progress builds, and a focus on how the game grew from tiny seeds to a cohesive whole.
Jonathan Whiting
Game developer based in Oxford. Lead programmer on Sportsfriends, currently working with Hollow Ponds. Countless smaller games: Knossu, Mussel, Craequ etc.
A MAZE. / Berlin 2016 Playlist:
https://www.youtube.com/playlist?list=PLvSKdwnUiTqXeEvYmPEq3hnkgDfMa2wqj
A MAZE. http://a-maze.net
A MAZE. / Berlin http://amaze-berlin.de
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Video recording by SAE http://sae.edu
Video editing by Iwan Gabovitch http://youtube.com/qubodup