Jonathan Whiting: Tile Based Non-Euclidean Space

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Poking around beneath the surface of Knossu, a short abstract horror game I made in 2015. I'll discuss in-engine tooling, ray-casting on modern computers, creating fear without scares or story, and level design for impossible spaces. There'll be lots of early work-in-progress builds, and a focus on how the game grew from tiny seeds to a cohesive whole.

Jonathan Whiting
Game developer based in Oxford. Lead programmer on Sportsfriends, currently working with Hollow Ponds. Countless smaller games: Knossu, Mussel, Craequ etc.

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Video recording by SAE http://sae.edu
Video editing by Iwan Gabovitch http://youtube.com/qubodup







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