Manu Lucio, Ralf Mauerhofer: Version Control for Indies + Right Tool for Making Games!
Two combined talks: How to Version Control your Project as an Independent Game Developer – Get the Right and Sharpened Knife (Tool) if You Make Sushi (Games!)
Could you imagine cutting pieces of fish for a nice sushi or sashimi using the wrong or worst of all a blunt knife? --you neither need to be a Japanese cook nor even a cook aficionado to say NO.
As every development tool choice is essential to crafting your dream game, getting a proper and properly sharpened Version Control tool is vital for your final outcome as the sushi & sashimi knife. Working with large binary files, supporting large code bases, managing different ways of working for coders or artists, using a rich GUI whether you work on Windows, Mac or Linux, visually see the history of your changes, support for distributed teams, working in the cloud, branching and merging at light speed... These and more are essential features that will make you more productive and get to your games out much faster while maintaining multiple versions of your games in an efficient way. Manu & Ralf will tell you what's behind the essential art of coding and create games more efficiently. Come to the session and get a Plastic SCM Cloud Edition 2 months free subscription!
Manu Lucio
Engineer, Plastic SCM
Hey! Product expert at Codice Software, ask me whatever you want about Plastic SCM and why it's better than your current SCM :) I like video games, zombies and DIY projects (3D printing, quadcopters...). I'll be very happy to chat with you.
Ralf Mauerhofer
Code Wizard and Treasure Manager, Koboldgames
Ralf is a Game Designer & Developer at Koboldgames. After his two studies in Computer Science and in Game Design he founded Koboldgames with four friends in 2012. There his work consists of game design, development, customer relations and accounting in the field of motivation design with games.
A MAZE. / Berlin 2016 Playlist:
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