Manu Lucio, Ralf Mauerhofer: Version Control for Indies + Right Tool for Making Games!

Channel:
Subscribers:
2,009
Published on ● Video Link: https://www.youtube.com/watch?v=cwDBpaeaJZ8



Duration: 33:06
39 views
1


Two combined talks: How to Version Control your Project as an Independent Game Developer – Get the Right and Sharpened Knife (Tool) if You Make Sushi (Games!)

Could you imagine cutting pieces of fish for a nice sushi or sashimi using the wrong or worst of all a blunt knife? --you neither need to be a Japanese cook nor even a cook aficionado to say NO.

As every development tool choice is essential to crafting your dream game, getting a proper and properly sharpened Version Control tool is vital for your final outcome as the sushi & sashimi knife. Working with large binary files, supporting large code bases, managing different ways of working for coders or artists, using a rich GUI whether you work on Windows, Mac or Linux, visually see the history of your changes, support for distributed teams, working in the cloud, branching and merging at light speed... These and more are essential features that will make you more productive and get to your games out much faster while maintaining multiple versions of your games in an efficient way. Manu & Ralf will tell you what's behind the essential art of coding and create games more efficiently. Come to the session and get a Plastic SCM Cloud Edition 2 months free subscription!

Manu Lucio
Engineer, Plastic SCM
Hey! Product expert at Codice Software, ask me whatever you want about Plastic SCM and why it's better than your current SCM :) I like video games, zombies and DIY projects (3D printing, quadcopters...). I'll be very happy to chat with you.

Ralf Mauerhofer
Code Wizard and Treasure Manager, Koboldgames
Ralf is a Game Designer & Developer at Koboldgames. After his two studies in Computer Science and in Game Design he founded Koboldgames with four friends in 2012. There his work consists of game design, development, customer relations and accounting in the field of motivation design with games.

A MAZE. / Berlin 2016 Playlist:
https://www.youtube.com/playlist?list=PLvSKdwnUiTqXeEvYmPEq3hnkgDfMa2wqj

A MAZE. http://a-maze.net
A MAZE. / Berlin http://amaze-berlin.de

Twitter http://twitter.com/amazefest
Facebook http://facebook.com/amaze.festival

Video recording by SAE http://sae.edu
Video editing by Iwan Gabovitch http://youtube.com/qubodup




Other Videos By A MAZE.


2016-08-12Veve Jaffa: Hypertalk - A MAZE. / Berlin 2016
2016-08-12Brendan Lehman: Hypertalk - A MAZE. / Berlin 2016
2016-08-12Sarah Hiebl: Hypertalk - A MAZE. / Berlin 2016
2016-08-12Anne B. J. Clausen & Simon Stålhandske: Hypertalk - A MAZE. / Berlin 2016
2016-08-12Katharine Neil: Context is Everything: A History Lesson from the Escape From Woomera Project
2016-08-12Winnie Song: The Necessity of Violence
2016-08-12A MAZE. Masterclass: Naomi Clark in conversation with Krystle Wong
2016-08-12VRUnicorns: Virtual "Sports" & Reality
2016-08-12Piotr Iwanicki: SUPER.HOT.SUPER.HOT.SUPER.HOT
2016-08-12Imagine VR is a Dream Machine: panel with Daniel Ernst, Sara Lisa Vogl, Niki Smit
2016-08-12Manu Lucio, Ralf Mauerhofer: Version Control for Indies + Right Tool for Making Games!
2016-08-12Jennifer Schneidereit: Tengami: Tools and Tech of a realistically folding 3D pop-up book game world
2016-08-12Jonathan Whiting: Tile Based Non-Euclidean Space
2016-08-12Andy Touch: A Crash-Course In Writing Custom Unity Shaders!
2016-08-12Jason Della Rocca: Moving Beyond Starving Artist: Funding for Indies
2016-08-12Rise of the Game Collectives Panel: Roman (FR), Mech (DK), Abbas (UK), Djemili (DE), Haukland (NO)
2016-08-12Andreas Zecher: Building A Better Website For Your Game
2016-08-12Alistair Aitcheson: Inspiring Inventive Play with Social Installations
2016-08-12Curating Videogames and New Media: Panel with Summers, Bachelier, Schwingeler, Buter
2016-08-12Martin Nerukar: Doing the Hindu Shuffle – A Tour Through Digital Card Game Design
2016-08-12Alejandro Santiago: Dimension Drive Kickstarter Marathon



Tags:
amaze2016
gamedev
amaze
amz
talk
game design
conference
indie game dev
festival
game development
A MAZE.
haubentaucher
A MAZE. / Berlin
indie game festival
berlin game development
berlin game dev