Josh Galecki - Procedurally Generating Puzzles
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Published on ● Video Link: https://www.youtube.com/watch?v=6vMxH6OtI54
Puzzles are a common design element in many genres - but not roguelikes. Roguelikes are designed for repitition, and a puzzle that's been solved once provides no challenge and no satisfaction on the third (or thirtieth) playthrough. In order to get around the 'curse' of repitition, Josh leans on some strategies from mathematics in order to create systems for producing puzzles that continually engage players, even across many (many) playthroughs.