Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days

Subscribers:
15,700
Published on ● Video Link: https://www.youtube.com/watch?v=Gk5uWXBANkA



Category:
Let's Play
Duration: 29:46
1,084 views
60


A retrospective of the challenges and rewards of developing Alphaman, a post-apocalyptic Roguelike game for DOS back before Windows or widespread internet use. Jeff talks about the challenges of programming with Microsoft QuickBasic while gearing the code for computers with 8088 microprocessors, with the intent to distribute on 3 ½” disks. He describes some of his motivation for the admittedly quirky aspects of Alphaman, and talks about some of the content and humor that did and didn’t stand up to the test of time after nearly 30 years. He also includes a plug for the GitHub site where Jamie Bainbridge put the source code (he's Jeff's hero for managing to successfully recompile Alphaman after nearly 30 years!) This provides a peek into the source code of a project that grew much larger than originally expected, requiring expanding the original clumsy QuickBasic code with QuickC modules, which themselves included embedded machine language code at places where computation speed needed to be increased. Kids these days have it so easy!




Other Videos By Roguelike Celebration


2024-09-08Roguelike Celebration 2024 - Preview Event
2023-11-16Patrick Kemp - Design tooling at Spry Fox
2023-11-15Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In
2023-11-15Jasper Cole - Backpack Hero - Player Upgrades and Progression
2023-11-15Josh Galecki - Procedurally Generating Puzzles
2023-11-15Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle
2023-11-15Patrick Kemp - Design tooling at Spry Fox
2023-11-15Tom Francis - Generating boring levels for fresh experiences in Heat Signature
2023-11-15Jonathan Lessard - A Simulation with a View
2023-11-15Dustin Freeman - Live Action Roguelike Performance
2023-11-15Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days
2023-11-15Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there
2023-11-15Crashtroid - Preventing Ear Fatigue with Roguelike Music
2023-11-15Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV
2023-11-15Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data
2023-11-15Jesse Collet & Keni - Fireside chat about the development of NetHack
2023-11-15Mark Johnson - Generating Riddles for a Generated World
2023-11-13Roguelike Celebration 2023: Elliot Trinidad- Tuning the Blaseball Name Generator
2023-11-13Roguelike Celebration 2023: Paul Hembree- Coordinate Systems as a Resource for Music Generation
2023-11-13Roguelike Celebration 2023: Nat Alison- In Defense of Hand-Crafted Sudoku
2023-11-13Roguelike Celebration 2023: Eric Billingsley- Scoped-down design: Making a tiny roguelike