Tom Francis - Generating boring levels for fresh experiences in Heat Signature
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Published on ● Video Link: https://www.youtube.com/watch?v=3vSCncV5hkI
When making Heat Signature, our procedural spaceship infiltration game, I found that we didn't need to generate interesting levels to generate interesting experiences. I'll run through the very basic way our level generation works and why, then explain how we approached the game design to ensure it could throw out fresh experiences even when the levels themselves were boring.
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