๐ŸŒ„ Journey ๐ŸŽ— Complete Coop Playthrough PS4 Pro Boost Mode On Full Story Emo Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=DiGSCc0c4ls



Game:
Journey (2012)
Category:
Let's Play
Duration: 1:41:57
4,200 views
21


00:00 Part 1 - The Beginning
10:51 Part 2 - The Bridge
19:55 Part 3 - The Desert
31:56 Part 4 - The Descent
43:46 Part 5 - The Tunnels
54:54 Part 6 - The Temple
1:06:25 Part 7 - The Mountain
1:26:01 Part 8 - The Summit


Journey is an indie adventure game developed by Thatgamecompany and published by Sony Computer Entertainment. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019.

In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.

Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail "Collector's ion", including Journey, Thatgamecompany's two previous titles, and additional media, was released in August 2012.

Threshold
Cross the broken bridge without completely rebuilding it
Mirage
Find the hidden desert flower.
Explore
Discover all cloth creatures in the desert.
Adventure
Pass through 15 gates while surfing through the sunken city.
Trials
Sneak through the underground passage without tearing your scarf.
Ancestors
Find a mysterious creature hidden in the temple.
History
Uncover all 10 ancient glyphs.
Crossing
Reach the summit with a companion and return to the beginning.
Rebirth
Finish the game and return to the beginning.
Companion
Finish the game with the same partner for the majority of the journey and return to the beginning.
Reflection
Sit and meditate with another player for more than 20 seconds.
Wonder
Meet 10 or more unique travelers.
Return
Start the journey again after a week long break.
Transcendence
Collect all unique glowing symbols across one or more journeys.

Gameplay

In Journey, the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller. The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken.The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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Tags:
Journey
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mountain
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Year
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Other Statistics

Journey Statistics For ฦ’ r u 7 7 y

There are 22,925 views in 13 videos for Journey. About 4 hours worth of Journey videos were uploaded to his channel, making up less than 0.36% of the total overall content on ฦ’ r u 7 7 y's YouTube channel.