In this episode, we venture off to discover people not satisfied with the local corporation. Apparently, it's not the best choice, it's their choice. On our way, we collect another digit from the vicious Doc Maybell, and loot some abandoned houses. In the lab, we agree to search for a missing deserter Zoe, and to look around for a guides to mechanical engineering, of which I already have two. Initial negotiation with Adelaide, local leader, does not go very well. In an attempt to process our thoughts on the current state of thing we go off to hunt the last big marauder in the area, and we find Zoe there as well. Enjoy!
00:00 Recap, consulting with vicar
04:40 Re-visiting cantina with malicious intent
07:00 Reporting back to Ludwig, new task
15:00 Journey to the botanical lab
20:45 Hunting Doc Maybell, looting, back on the road
25:45 Some collection of houses, scorched journal
32:20 Botanical lab, meeting Grace Romero
35:40 Checking out the houses, chat with Stefan
39:10 Zoe's journal, pages 12, 22, poster
42:25 Keep going through the buildings
46:50 Thomas Kemp, local engineer
52:05 Checking out the garden, terminal
57:05 Talking to Ms. McDevitt
01:03:30 Small discussion with Parvati
01:08:10 Through primal nest to marauders base
01:14:10 Cosplaying a sniper
01:19:00 Collecting a digit, convincing Zoe
01:22:00 Looting time
01:25:00 Outro