Joust 2 until it hangs at 2M+ pts, wave 121! (Midway Arcade Origins PS3 in RPCS3)
Playing Joust 2 in Free Play mode, 99 lives per credit--and I went through a bunch of credits ; D)--in Midway Arcade Origins PS3 in the emulator RPCS3, until the emulated arcade game--not Origins or RPCS3--hung at wave 121 and a little over 2 million points!
My Midway Games playlist: • smbhax's other PS3 adventures!
0:00 - start
1:48 - playing
53:59 - Wave 41 - stage layouts repeat
1:48:33 - Wave 81 - 10-wave-loop starts
2:48:11 - "Wave 21" (121) - hang
So, there I was on wave 121 innocently trying to kill off my however many remaining lives after I'd done the 10-wave loop a couple times consciously for confirmation after reaching stage 100--where the wave counter restarts at 0. (Had naively been attempting a playthrough of the game and went in thinking maybe it would end around stage 30 or so. ; D) In manticore form, plunging repeatedly into the lava to burn off my remaining lives. A scorpion tailed rider's egg hatches in a tunnel, his mount comes and doesn't seem to be able to enter the tunnel to pick him up--maybe it was scared of the pulverizer in there?--and soon after, with a mounted blue guy overlapping the other pulverizer, the game hangs, with the music continuing to play but no graphics moving and no other sounds. Midway Arcade Origins' pause menu still worked, as did RPCS3's of course, so it was the Joust 2 emulated arcade game itself that hung. 2059250 pts.
The game's 40 stage layouts repeat once in full I think, but with different enemy arrangements--so that's waves 1-80. Starting at Wave 81, apparently it just runs through a 10-wave fixed loop--same layouts & enemies in each of the 10 stages--over and over.
I kept saying "manticore" instead of "pegasus." ; D So eh just continuing with that incorrect label, "Manticore" is slow and hard to keep aloft but he sure has his uses, like on the 10-wave-loop's egg wave, standing on the fireproof log at the bottom as everyone spits themselves on his lance. ^ _^ (Oh and I started out by calling it "Griffon." ; DD)
IIIIII sort of got to like the game, masochistically. Don't think I'll be in a hurry to do another playthrough of it any time soon though. ; D
Couldn't find any long videos of the game on YouTube so I dunno if a hang around this stage of the arcade version is common. Didn't find any mention of such a thing on Google. Could still be due to Origins or RPCS3 somehow I suppose, or possibly some modification done to whatever Joust 2 ROM Origins is running.
8/23/24
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