Joys of DOS gaming - High Command Memory Fail
One thing I don't miss from the PC DOS gaming years is the horror of the memory management. High memory, EMS memory, contentional memory, whatsoever memory. Pure horror. Here's a few examples of DOS fails when I tried a few different games after a long long break from DOS world.
High Command: Europe 1939-'45 - High Command puts you in command of the Allies or Axis during the most crucial points of World War 2. In contrast to Harpoon's micro scale, this game is decidedly a strategic-level wargame a la Gary Grigsby's games: control the Allies or Axis air, land, and sea forces in Europe.
Well-researched realism and scenarios are bogged down beneath spotty AI, cumbersome interface, and questionable supply logistics. It's fun if you enjoy realistic wargames, though.
YEAR 1992
PLATFORM DOS
RELEASED IN United States
GENRE Simulation, Strategy
THEME Historical Battle (specific/exact), Turn-based, World War II
PUBLISHER Three-Sixty Pacific, Inc.
DEVELOPER Colorado Computer Creations
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