Jumping Flash! [PSX/PS1 1995 APRIL] (Longplay Playthrough Walkthrough) HD HQ By Urien84 PART 1
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Jumping Flash! (ジャンピングフラッシュ! アロハ男爵ファンキー大作戦巻, Janpingufurasshu! Aroha danshaku fankī dai sakusen no maki) is a video game released in 1995 for the Sony PlayStation. It was developed by Exact Co., Ltd. and Ultra Co., Ltd, and published by Sony Computer Entertainment. Jumping Flash! was re-released in the PlayStation Store as a downloadable game for the PlayStation Portable and PlayStation 3.
An evil and demented astrophysicist named Baron Aloha has removed giant pieces of land from the Crater Planet using his gigantic land-lifting machines to turn it into his own private resorts. Aloha has also removed and hidden away the Jet Pods that propel each world. As the residents of Crater Planet call for help, the Universal City Hall sends one of their agents, a robotic bunny named Robbit, to find the Jet Pods, stop Aloha, and save Crater Planet from emptiness.
Aloha surrounds himself with creatures called MuuMuus, small, white, five-limbed creatures with palm trees on their heads. Many of the game's full motion videos feature the MuuMuus in an izakaya, humorously recounting their defeat at the hands of Robbit.
The gameplay in Jumping Flash! is noted as being nearly identical to Geograph Seal, an earlier game by the same developer released in 1994 for the Sharp X68000. The game is presented in a first-person perspective, and the player can freely walk in three-dimensional space and rotate the camera in any direction. The user interface resembles that of viewing through Robbit's eyes. The top part of the screen shows the time remaining, the player's score, and Kumagoro, Robbit's sidekick who offers the player warnings and hints. The top left shows firework items, while the top right contains the radar, showing the location of various objects including enemies, power-ups, Jet Pods, and enemy projectiles. The bottom is filled out with a health meter on the sides with the number of lives in the center of it. A screenshot from the first level showing the general interface. The core of the gameplay is centered around the player's ability to make Robbit jump. Robbit can jump up to three times, once off of a surface and twice in mid-air, allowing him to reach extreme heights. Unlike other platform games which continue to face horizontally when the player jumps, Jumping Flash! tilts the camera downwards when a double-jump or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot. Jumping-chains can be performed using enemies and some projectiles.