Jump'n Roll   ²⁰⁰⁴

Jump'n Roll ²⁰⁰⁴

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Published on ● Video Link: https://www.youtube.com/watch?v=PFSShV3rCDg



Duration: 3:57
171 views
5


Design, programming.............Thomas Hahn
2D graphics, textures, FX............Thomas Hahn
Musix..............................Danthalian
Ingame music......................WOTW
Level design/Tests.................Thomas Hahn
Chris King
Daniel Stork
Game Tester........................Chris King
Sircar2
Level editor/level tester............Thomas Hahn


System requirements:

Win98/2k/ME/XP (Win95 not tested)

min: CPU 1Ghz
3D graphics card with 32 Mb Ram
32Mb RAM
DirectX 8

recommended:
1.6 Ghz Athlon or similar
Radeon7500/GF-4 or better
64MB RAM

known errors:
overclocked or slimmed down GForce FX cards:
missing sprite display
in the Greetz and a bit too slow
The character is an Amigaball, or a black and white ball for the Lamer.

The aim of the game is to collect all colored blocks in a given time....
..namely this one /\ to clear the field.
For this you have to wrap your game ball in the same color with the so-called
Aura Makers.....
...you just need to touch them or roll them over.
of course our ball is influenced by several positive and negative objects...

jump plates
teleporters
...should sometimes be used with caution

directional accelerator
....and a whole range of helpful and trigger-happy objects ;)

The main menu:

-Start see 2nd menu...
-Options, here you can adjust music volume, etc
-Creditz, the team
-Greetz, say hello
-Highscore, the storable leaderboard
-Exit, guess what

...here you can either start a new game
from level 1 onwards,

or enter a level code,
the one to each started level
receives
The options:

Select ball:
here you can choose whether to use the Amigaball

or want to play a black and white ball

Gametype - the game difficulty
as a 'Lamer' you have more time and fewer torpedoes come
as a 'gamer' you have less time, more is coming
Torpedoes, but you get more points for them

controls:
either with keyboard w,a,s,d=roll space=jump
or a joypad, a,d is turning, cross=rolling
Joy key c = jump
the camera is adjusted with the mouse for both options
(the Joy support is rather optional...isn't a little shit ;) )

Here you set the volume of the sound effects
and the background music
Menu = back to the main menu
well, there isn't much more to say... it's just a small game ;)

If it goes down well, a second part will start immediately




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Tags:
Arkanoid
Breakout
pong
bluster
bricks
breaking
ball