Just Cause 2 mission #3

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Just Cause 2
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ust Cause 2 is a 2010 action-adventure game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360. The sequel to 2006's Just Cause, it was powered by Avalanche Studios' Avalanche 2.0 Engine. It features Rico Rodriguez, a major operative of the fictional Agency who arrives at Panau (a fictional dystopian island nation in Maritime Southeast Asia) to overthrow dictator Pandak "Baby" Panay and confront former mentor Tom Sheldon. The gameplay involves Rico fighting hostile militants with guns and a grappling hook, enabling players to tether objects to each other and slingshot into the air with a parachute. Just Cause 2 introduces the Chaos System, in which players must complete missions and destroy government property on Panau for Chaos points. These points are essential for story progression.

The game was developed as an improvement of Just Cause; its team saw missed opportunities in the first game, analyzing and refining it. As a result, mission design, artificial intelligence and most core gameplay mechanics were overhauled. Panau, inspired by Southeast Asia, was considered by the team a good location for an action game. Avalanche Studios worked with Square Enix London Studios while developing Just Cause 2. It was announced in 2007 with a demo attracting two million players.

Just Cause 2 received generally positive reviews from critics, who praised its gameplay, open-ended nature, stunts, world design, and graphics while criticizing its story, gunplay, and mission design. Sales of six million copies worldwide exceeded original projections. The game was supported with downloadable content at release, and a multiplayer fan project was eventually approved as an add-on. A sequel, Just Cause 3, was released in late 2015.Cause 2 has race challenges which give players cash.[3]

The game's open world is free for players to explore when they are not on missions. Panau is described as an area of about 1,000 square kilometres (390 sq mi). There are a variety of landscapes, including deserts, mountains and jungles, and over three hundred settlements.[2] The settlements contain government properties, which can be destroyed, and unlockables such as cash stashes and weapon, vehicle and armor parts.[3] Finding all the collectibles and destroying all the government properties will help players liberate a settlement and receive chaos points.[4] When players create chaos or enter restricted areas, they generate heat noticed by hostile government militants; the heat decreases when the player evades them.[3] The map is Rico's PDA, with points of interest including mission locations, settlements, military outposts, race challenges and the player's progress. Waypoints may be set on the PDA.[3]

Players can use a variety of weapons to fight enemies. The game features a large arsenal of weapons, from two-handed pistols to rocket launchers,[5] and a variety of sea, land and air vehicles. Players can drive them, jump on top of them or hide in front of them while they are moving[5] and hijack enemy vehicles, triggering a series of quick-time events.[6] Initially, the player must acquire weapons and vehicles in the field. Early in the game, they encounter a black market supplier from whom weapons and vehicles can be purchased (with optional delivery to the player's location by helicopter). As more chaos points are gained, additional weapons, vehicles and an extraction option become available on the black market. All black-market weapons and vehicles can be upgraded in steps with weapon and vehicle components in the game world; over 2,000 parts may be acquired.[7] Players use a beacon to access the market.[3]







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