Just Cause 2 - Part 1 - Collecting Memory Cards - Welcome To Panau Island (XBOX 360)

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Just Cause 2
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The player is free to roam the game's open world, not having to focus on the game's storyline. Progress in the game is measured with Chaos, which is earned by completing missions, destroying government property, collecting items for the factions and reaching 100% completion in settlements and military bases. Chaos unlocks new agency missions and stronghold takeovers. Chaos and stronghold takeovers expand the factions' area of influence, which unlocks faction missions and race challenges.

The artificial intelligence uses a planning system which enables enemies to perform various actions. Enemies can use the environment to their advantage, taking cover behind objects and adapting to the objects around them. Additional elements include vertical gameplay using a grappling hook and parachuting maneuvers and also manual aiming system.

There is also a real-time deformation system and individual components can come loose from vehicles.

Initially, the player must acquire weapons and vehicles in the field. Early in the game, the player encounters a black market supplier, from whom weapons and vehicles can be purchased, with an option to have them delivered to the player's location via helicopter. As more Chaos is gained, additional weapons, vehicles, and the extraction option become available on the black market. All weapons and vehicles on the black market have parameters that can be upgraded in several steps, by building upgrades with weapon and vehicle components found within the game world. There are over 2,000 parts that the player can acquire.[6]

Notable features of Just Cause 2 include the grappling hook, which gives players the ability to tether objects to each other. For example, in a high speed vehicle chase, the player can use the grappling hook to attach a pursuing vehicle to the ground, forcing it to stop and often flipping or turning the vehicle causing damage to it. The grappling hook also allows the player to pull himself, and hold onto objects such as walls or helicopters.

In addition, the player has a parachute which is always ready to be deployed, even if it has been deployed and discarded only moments before. This can be combined with the grappling hook and used as a fast method of transport.




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