Just Cause 2 PC Gameplay - Quitting Time

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Published on ● Video Link: https://www.youtube.com/watch?v=M2eZXFn4bjw



Just Cause 2
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Duration: 8:37
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Today on Just Cause 2 PC Edition - I decide to throw in the towel. Just Cause 2 has so much potential, but squanders it with tedious check point management and arduous travel mechanics.

Just Cause 2 is an action-adventure RPG where players play as Rico Rodriguez, a major operative of the Agency, in an effort to overthrow the hostile governments of Panau: an open world for players to explore.

Just Cause 2 has three types of missions:

1. Agency missions advance the story
2. Faction missions task players to assist the game's factions
3. Stronghold missions task players to infiltrate government bases

To advance through the campaign missions a player must earn chaos points, a progression system introduced in the game. Players earn chaos points for completing missions and destroying designated government property.

As the number of chaos points increases, the factions gain influence and the government begins to collapse. In addition to typical missions, Just Cause 2 has race challenges which give players cash.

The game's open world is free for players to explore when they are not on missions. Panau is described as an area of about 1,000 square kilometres (390 sq mi).

The settlements contain government properties, which can be destroyed, and unlockables such as cash stashes and weapon, vehicle and armor parts.

Finding all the collectibles and destroying all the government properties will help players liberate a settlement and receive chaos points. When players create chaos or enter restricted areas, they generate heat noticed by hostile government militants; the heat decreases when the player evades them.

The map is Rico's PDA, with points of interest including mission locations, settlements, military outposts, race challenges and the player's progress. Waypoints may be set on the PDA.

As more chaos points are gained, additional weapons, vehicles and an extraction option become available on the black market. All black-market weapons and vehicles can be upgraded in steps with weapon and vehicle components in the game world; over 2,000 parts may be acquired.

Just Cause 2 includes a grappling hook enabling players to tether objects together. In a high-speed vehicle chase a player can use the grappling hook to attach the pursuit vehicle to the ground, forcing it to stop and often damaging it by flipping. Players can also tether two enemies together.

The grappling hook allows a player to pull himself, hold onto objects such as walls or helicopters and pull enemies towards Rico. The player has a parachute, which is always ready to be deployed even if it was already deployed moments earlier. This can be combined with the grappling hook as quick transport, with players "slingshooting" themselves into the air.

PLOT

Four years after Just Cause, Rico Rodriguez is dropped onto Panau to find Tom Sheldon (an agency operative suspected of going rogue).

To find him, Rico allies with the island's three dominant criminal gangs: the Roaches (an organized crime syndicate), the Reapers (an insurgent socialist militia) and the Ular Boys, an ultranationalist rebel group which espouses traditionalism and opposes foreign influence.

He gathers enough information to track down Sheldon, who reveals that he has been investigating a large conspiracy behind Panau and is the Sloth Demon (the black-market dealer who often calls Rico with information about the gangs and whom Rico calls for weapons and vehicles). Rico determines that Sheldon has not gone rogue, and Sheldon tells him to continue causing chaos on Panau while he explains the situation to the Agency.




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