Kairos Fateweaver's Really Good Campaign | Total War: Warhammer 3
DISCLAIMER: Total War: Warhammer 3 is in kind of a weird state right now, instead of making a standalone expansion for Total War: Warhammer 2, CA tried adapting a TF2 Halloween event map into a strategy game. Check back in the fall and it will probably be the game people wanted it to be, or at least be much closer.
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Kairos Fateweaver and Tzeentch factions in general seem like they'll be really fun after a few DLCs (and patches to fix ranged units). Right now they're kind of just ok. Hitting stuff with flamers is a good time and the lords of change are great casters, but there's just not all that much to build an army around.
It's promising that the first lord pack sounds like it will probably add on to all the monogod rosters at once. Hopefully they also consider giving Tzeentch factions a stance that lets them replenish quickly at the cost of winds of magic or something. Throw in a -1 to global recruitment so I can merge and re-recruit more units than just blue horrors. Like being able to pull screamers and forsaken out whenever I want instead of having to wait 4 turns to heal them after every fight would have made me actually use them.
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