Kaizou Choujin Shubibinman 3: Ikai no Princess (1992) Ending [PCE-CD]
The gameplay of the third Shubibinman game has more in common with the first game of the series than the second; the sword has returned as Tasuke and Kyapiko's basic weapon, and a more Shubibinman 1 style "shubibeam" is featured; it is now somewhat controllable after release, but this is also risky as the potentiality of getting hit his high. In addition Tasuke and Kyapiko are capable of wall-jumping, but this is relevant only at a few points in the game.
ITEMS:
Continue chip: Get 100 of these for an extra life, allowing you to continue mid-stage without having to re-start!
Hyper chip: A chip that is flickering rapidly. Worth 5 capsules!
Battery: Pick this up to restore a point of the player's life.
Big battery: Completely restores the player's life.
Light bulb: Completely restores the player's life AND adds an extra point of life to the life bar!
STORY
Tasuke and Kyapiko are spending a nice relaxing day at the beach, when suddenly a huge spaceship appears overhead! This can only mean one thing... another invasion! Tasuke and Kyapiko suit up and set out to stop it... or is it all just a gross misunderstanding?