Kakeru 乗数 (Prototype) - [BUG] Emergent Behaviour in Enemy Seeking Player (Wait for It)

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Published on ● Video Link: https://www.youtube.com/watch?v=sLuaGKi_V8I



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Curious why this behaviour happens. I left it running for 30 minutes and it remained what you see at the end. 2022-JAN-11 UPDATE: SOLVED: Initial enemy direction was not randomized and always pointed right(?) which gave a left-right bias, that you can see in the first second of the video: 0:00. This "bug" was fixed today.

Kakeru 乗数 -- "The Ultimate Score Multiplier Game" -- is a multi-directional multiplayer shmup based on an outrageous score multiplier.
http://xona.com/kakeru/
Build: 2022-JAN-08 (after enemy seek bug fixed: https://youtu.be/Zuf-PXgch0A)
Tech: Developed in C# / MonoGame, the cross-platform implementation of Microsoft XNA.
--
Matthew Doucette (Xonatron)
http://matthewdoucette.com/




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