Kerbal Space Program - Munar Lander (EP9)

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Published on ● Video Link: https://www.youtube.com/watch?v=aUpLC4ecXjw



Duration: 42:47
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So I had to end my last series for a number of reasons. But primarily it's because both the base game of Kerbal Space Program and all the mods have been updated, so I'm making a second go of it.

To try to make things a bit more interesting, I'm roleplaying as if I'm my fantasy nation I've made up called the Lightfire Union.

We're playing the "Science" game mode because I don't think Squad did contracts right. We're also playing it as if it's Sandbox mode because I don't think the tech tree is set up properly, but if I was to do true sandbox mode I wouldn't be able to do science at all.

The mods I'm using are:

Deadly Re-Entry
Ferram Areospace
TAC Life Support
Environmental Visual Enhancements
Distant Object Enhancement
Better Atmospheres
MechJeb
Kerbal Engineer
KW Rocketry
Infernal Robotics
KSPX
LTech
Eddie's Low Profile Engines
Interstellar (specific parts only)
Hot Beverage Inc (extensively modified by me)
RemoteTech (Parts only, modified by me)
Enhanced Navball
Docking Port Alignment Indicator







Tags:
Lanceo90
Building
Kerbal Space Program (Video Game)
Space
Science
Squad
Space Exploration (Literature Subject)



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