
Kerbalism - S04E53 - Refinary Design and custom edits
Making fuel off world seem almost impossible. So, lets edit the universe to make things easier for us.
Kerbalism introduces new game mechanics to Kerbal Space Program that will change how you plan and execute missions in space, especially in campaign games. Science isn't generated by clicking on a button anymore, it takes time and effort to complete experiments.
Kerbalism Discord: https://discord.gg/9fede7B
Forum Thread: https://forum.kerbalspaceprogram.com/index.php?/topic/172400-1
Kerbalism Wiki: https://github.com/Kerbalism/Kerbalism/wiki
Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. This mod extends KSP by simulating the crew, components, resources and environment in a more complex way. All mechanics can be configured to some degree, or even disabled if you don’t like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amount of espresso.
Outro Music: "I Feel You" by Kevin MacLeod (https://incompetech.com)
#Kerbalism #KerbalSpaceProgram #KSP
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