Keyboard input in DOS

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Published on ● Video Link: https://www.youtube.com/watch?v=YsQG1Sr91z0



Duration: 1:20:59
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Have you ever wondered exactly how DOS action games read directly from the keyboard instead of using the standard keyboard-input routine which has a built-in delay and relies on getting repeated key inputs rather than directly monitoring whether the key was pressed or not? Well, we _sort of_ answer that question in the video, although I'm still left with a couple of questions at the end.