Keystone Kapers - Atari 2600 Conversion to C64 Retro Gameplay

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Originally published by Activision for the Atari 2600 in 1983, Keystone Kapers sees you control mall cop Keystone Kelly with the objective to run as fast as you can to catch criminal Harry Hooligan before he escapes from a department store. Now the 1983 game is converted to the C64.

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Code .... Antonio Savona of RGCD
Music .... Saul Cross of RGCD
Graphics .... STE'86
https://csdb.dk/release/?id=182116

While Officer Kelly will have to avoid numerous obstacles to reach the escalators at the end of each floor to take him up to the next floor. Coming into contact with items such as radios, beach balls, and shopping carts will incur a time penalty nine-second penalty and give Harry (who does not run as fast as Keystone but starts his escape from the second floor) a better chance to reach the safety of the rooftop.

Just like with Chopper Command, Antonio Savona, Steven Day and Saul Cross have collaborated well together to ensure that the adaptation of Keystone Kapers is as faithful as possible while improving the overall game presentation.

Savona continues to show off his tight coding skills, providing highly responsive controls that elevates the overall enjoyment of the game. Steve Day’s refined graphics are quite vibrant and real pleasure to look at (unless you don’t like the colour green, and Saul Cross in game tunes and sound effects are spot on.

Original game:
Developer(s) Activision
Publisher(s) Activision
Designer(s) Garry Kitchen
Platform(s) Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, MSX
Release April 1983: 2600
1983: Atari 8-bit, 5200, ColecoVision
1984: MSX
Genre(s) Platform
Mode(s) Single-player

Keystone Kapers is a video game developed by Activision and published for the Atari 2600 in April 1983, and later ported to the Atari 5200, Atari 8-bit family, ColecoVision, and in 1984, MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly to catch Harry Hooligan before he can escape from a department store. Keystone Kapers was written by Activision designer Garry Kitchen.

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