Chopper Command - Atari 2600 Conversion to C64 Retro Gameplay

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A conversion of Chopper Command, initially released by Activision for the Atari 2600 way back in 1982, has been released for the Commodore 64 (C64) and is now available to download for free.

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Code: Antonio Savona of RGCD
Music:
Saul Cross of RGCD
of Atlantis, Camelot, SNAQZ
Graphics: STE'86
https://csdb.dk/release/?id=180944

Chopper Command is a two way horizontal scrolling shooter set in a desert environment whereby the player controls a military grade helicopter with the objective to protect a convoy of trucks by destroying all enemy fighter jets and helicopters, or in other words its a Defender clone set in the desert.

The adaptation of the Chopper Command across onto the C64 has been handled by Antonio Savona, Steve Day, Saul Cross and Snabel and features some great control handling, graphics refined to suit the C64 and some great music and sound effects. More importantly, the game play is a faithful to the original as can be.

Original game:
Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead.

Developer(s) Activision
Publisher(s) Activision
Designer(s) Bob Whitehead
Platform(s) Atari 2600
Release June 1982
Genre(s) Scrolling shooter
Mode(s) Single-player

In Chopper Command the player controls a military helicopter in a desert scenario protecting a convoy of trucks. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below, ending the current wave. The game ends when the player loses all of his or her lives or reaches 999,999 points. A radar, called a Long Range Scanner in the instruction manual,[1] shows all enemies, including those not visible on the main screen.

A player who achieved 10,000 points could send in a photo of the TV screen and receive a "Chopper Commandos" patch.

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