Keywii Plays Factorio (64) Old Money Challenge
Welcome to Automation: the Game, aka. Factorio
In Factorio, the goal is to have enough of a system in place for your fellow humans to colonize the planet you land on. Unfortunately you've landed with nothing but iron tools.
Watch as I work my way to the top of technology using nothing but my wits, a few robots, and a HEALTHY investment by my sponsors.
Challenge: Old Money (created by me)
"It's easier to store it then it is to delete it."
Rules
1) With the exception of burner items, I cannot pick anything up after I place it
2) I'm allowed to place items and pick them up, but only as part of a "planning phase" meaning once I lock in a design, it's permanent.
3) Future-proofing is allowed but frowned upon as it takes something away from the challenge.
4) I'm allowed to replace belt with splitters and underground belt. But not vice-versa.
5) I'm allowed to replace walls with gates, but not vice-versa.
6) I'm allowed to rotate already existing belts and inserters any number of times, but not to remove them outright.
7) If I ever catch myself picking something up, I'm to immediately put it back (unless different rules state otherwise)
8) (One Time Use) In regards to Oil Refineries, when you upgrade to advanced oil processing, you're allowed a single rebuild in case you fucked up which side you thought the water would be going in.
9) You can add, remove and change modules as much as you want inside anything that takes them.
10) Rails follow all the same (applicable) rules as belts.
11) Requester Chests are outright banned as they encourage negating the challenge.
12) Any chest is allowed to be upgraded, only to a robot friendly chest. Though NOT just wood to steel, for example. This rule has nothing to do with space in the chest, but convenience of use.
13) Turret Creeping is discouraged, but if you do, it's mandatory to pick up any long distance power poles and turrets and such as it makes the game easier by keeping enemies from spawning.
14) Belts, assembly machines, and inserters are not allowed to be upgraded where they already exist, you are required to live with any slowdown that exists in a previously created portion of your factory.
(More rules as I think of them)
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