KH2FM - Lv. 1 Thresholder (Critical) (No Damage)

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Published on ● Video Link: https://www.youtube.com/watch?v=-eQFawmL17k



Duration: 3:06
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I like how Goofy also took no damage in this battle as well!

When this battle begins, he will try to smash you with his hands. You can either guard it or run to the back of the room. After his first attack is over, once you active the two Gargoyle statues, run towards the back of the room. The easiest attacks to guard against them is when one is spinning and when the other one is flying towards you. Guard both of their attacks. make sure you keep your distance from the Thresholder, and use the reaction command "Release" to automatically kill them. When both of them dies, it's best to wait until the Thresholder attacks once or else if you run towards him immediately, you'll most likely be hit unless you guard. Four Hook Bats will appear if you come close to the Thresholders after the two Gargoyle statues dies. The best option here when they appear is to at least attack one of bats once, target the boss, use the reaction command "Bat Cry" on him, use a three-hit combo or until you hit one of the Hook Bats again while hitting him, and repeat until you are able to use "Release" on him, but be careful though. Once the Possessor is out on the loose, be careful with the Hook Bats and attack him until he's halfway dead. When he goes back into the Thresholder, he will use the Dark Energy ball, which for me it's sometimes hard to guard, so I had to use Valor Form because I thought one of those are about to hit me. After the first wave of Hook Bats are down, another wave of them will appear if you are close to the Thresholder. Try your best to repeat the process if any Hook Bats are alive. When you use "Release" on him again, be careful with the Hook Bats if any of them are still alive and you win. You get the Upper Slash ability for defeating the Thresholder and the Possessor.

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Q: How do you stay Level 1?
A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up.

Q: What's Critical Mode (CM)?
A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge.

Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here).
A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability.

Q: How can you do 2 finishers so early on in the game?
A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher.

Q: How come I hear English voices if this is KH2FM? I thought it was Japanese!
A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that.

Q: How come your stats increase if you're level 1?
A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a Lv. 1 playthrough.

Q:Are you playing on a emulator on a normal PS2?
A:I'm playing on a emulator with PCSX2 with a quality of 720p in, not stretched 16:9, but actual normal 16:9 thanks to a widescreen patch that I found, but you can also use Codebreaker or Emuhaste and enter the code for it which is right here:

203A7BBC 3F19999A
2036A0B8 43C00CCD
2037153C 3F19999A
2036A0F0 3F19999A







Tags:
Kingdom
Hearts
II
Final
Mix
Level
Critical
Mode
Thresholder
Posessor
Gargoyle
Warrior
Knight
Hook
Bats
No
Damage