KH2FM - [Room Modded] Intense Immolation Axel and Intense Celestial Saïx vs Intense Slayer Xemnas
Music used:
Pokémon Black and White - Kyurem Battle Theme (Requested)
Final Fantasy X HD Remaster - Run!!
Music downloads:
http://www.mediafire.com/download/vf33a47poqvjla9/Pokemon+Black+and+White+Music+-+Frozen+Boundary!+VS.+Kyurem.mp3
MP3: http://www.mediafire.com/download/7xo8q9gdqov67xx/5.+Run!!+extended.mp3
WAV: http://www.mediafire.com/download/ibp11cvohf46t81/5.+Run!!.wav
Requester unknown.
I switched up the music during the video because... well... I mean...
Kyurem, Zekrom, and Reshiram's music is terrible. Yes, I just called a Pokémon song terrible. The song is far too lackluster and fails to deliver any sense of urgency or intensity, which is something a battle against something legendary should do. All I get from this is: "Here's this giant thing, but his virtual numbers are higher than your virtual numbers, so you gotta be careful, dude. Here, have some orchestra hits." The song may sound better with real instruments, but I don't see anything good in this track.
Also, Kyurem isn't a Pokémon, it's an old man with a broken spine cosplaying as a dragon.
Just my two cents. Now then, onto the more relevant details:
I recently discovered a way to replace animations without replacing the effect, or replacing the effect on an animation without changing the animation itself. There are two lines of code in the data of animations on the BAR: One line modifies the animation itself, and the second line modifies the effect, hitbox, and what the character says during the animation. As such, I bring you a revamped Intense Immolation Axel, Intense Slayer Xemnas, and an incomplete Intense Celestial Saix, mainly because Saix was buggy with it.
Widescreen (unstretched)
203A7BBC 3F19999A
2036A0B8 43C00CCD
2037153C 3F19999A
2036A0F0 3F19999A
Music is Disabled
202BD264 0000302D
202BD2AC 0000302D
Internal 60 Frames Per Second
00349E1C 00000000
Warp to Addled Impasse
2032BAE0 00000F12
No Sora
11CE0B68 000002F0
Limit Cut Axel replaces Donald
11CE0B6A 000009C4
Saïx replaces Goofy
11CE0B6C 000006C9
Saïx is a partner
01CAEF2C 00000009
Saïx's claymore is a partner
01CB006C 00000009
Limit Cut Axel is a partner
01CBF96C 00000009
Full Party (Emulator)
2032F064 12020100
2032F068 12020100
2032F06C 12020100
2032F070 12020100
2032F074 12020100
2032F078 12020100
2032F07C 12020100
2032F080 12020100
2032F084 12020100
2032F088 12020100
2032F08C 12020100
2032F090 12020100
2032F094 12020100
2032F098 12020100
2032F09C 12020100
2032F0A0 12020100
2032F0A4 12020100
2032F0A8 12020100
2032F0AC 12020100
Slot 1 Max HP and Instant Desperation Mode
11C6C750 00000D48
11C6C754 00002EE0
Slot 2 Max HP and Instant Desperation Mode
11C6C4E8 00000D48
11C6C4EC 00002EE0
Slot 3 Xemnas Desperation Mode (no electrocute)
11C6C280 00000700
11C6C284 00000D48
Slot 3 Max HP
11C6C280 00000D48
11C6C284 00000D48
Slot 2 Resistances Removed
21C6C690 64646464
21C6C694 00646464
Movie Mode Always On (Press R2)
2036ACA4 00000000
2036CE98 00000000
E002FDFF 0034D45C
003496BC 00000001
003497CC 00000001
Camera Mod
20348754 ???????? -replace with the target digit of whose perspective you want
2034AA70 ???????? -replace with the target digit of who the perspective is looking towards.
00348750 00000002
Reproduce Intense Immolation Axel
00A = 56A
01A = 54B
04A = 58A
05A = 54C
20A = 59A
31A = 52A
33A = 55A
50A = 59A
52A = 58A
54A = 58A
59A = 58A
01A's effect = 58A's effect
12A's effect = 56A's effect
21A's effect = 59A's effect
22A's effect = 59A's effect
23A's effect = 59A's effect
30A's effect = 53A's effect
52A's effect = 58A's effect
55A's animation = 80A's animation
Reproduce Intense Celestial Saïx
Saïx
04A(B_EX) = 58D
05A(B_EX) = 58B
10A(B_EX) = 58A
56A(B_EX) = 58C
58A(B_EX) = FAKE
58E(B_EX) = FAKE
02A(B_EX)'s effect = 58B(B_EX)'s effect
Saïx's Claymore
00A = 56A
55A's effect = 57A's effect
Reproduce Intense Slayer Xemnas
00A = 01A
01A = 51A
04A = 63A
05A = 51A
25A = 50A
30A = 52A
31A = 01A
01A's effect = 50A's effect
60A's animation = 50A's animation
60A's effect = 51A's effect
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