KH2FM - Teamod Axel 2.1.0 vs Marluxia

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Published on ● Video Link: https://www.youtube.com/watch?v=PaK6vMfnKKc



Duration: 4:03
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Music used:
Lunar Clock ~ Luna Dial (Dbu remix)
Yu-gi-oh GX Tag Force 3 - You're Winning ~ Tournament Theme 2

Music downloads:

http://www.mediafire.com/download/2w3kcn759ddf1r0/dBu+-+Lunar+Clock+~+Lunar+Dial+-+Scarlet+Devil+Rhapsody+Scarlet+Rapsodia.mp3

http://www.mediafire.com/download/v7el6ty7voiit7c/Yu-Gi-Oh!+GX+Tag+Force+3+OST+-+You%27re+Winning!+-+Tournament+Theme+2.mp3#39;re_Winning!_-_Tournament_Theme_2.mp3

So, if I am not mistaken, this is the first public release of Axel for Teamod. There are quite a few bugs, but nothing game-breaking like Final Xemnas, just really annoying. What could be annoying about this awesome character, you may ask? A pointless crouch that does absolutely nothing is macroed to the same exact key as the one that has Axel glide/slide around the field. Why is this annoying? You need to enable glide first before you can perform the "Get back!" attack. Half the time he will just crouch instead of actually performing the glide. If you mash L1 he will no doubt crouch on you, so you have to hold it. However, if you are holding L1 and the arrow keys, he will still crouch half the time. So, basically, you have to get lucky enough that he doesn't become a sitting duck for about four seconds.

That aside, there is another glitch (assuming it is unintentional). You can press D-Pad Down to spawn a fire pillar on top of the enemy. This deals no damage and is just there for looks right now, but it is actually the second best move in this hacked Axel's entire kit. Why? It resets every bit of movement delay on Axel. It will also cancel out the rest of the damage that your current animation is playing, meaning you can use things like ""get back," cancel the final frame that knocks the enemy away, and then use another move with it. However, this also leads into something much greater: the fact that certain utility moves can be queued up instantly after cancelling delays. The primary example of this is the move that allows him to become invisible (and invincible). This move seems to trigger on every single animation as long as you are not airborne. However, if you need invincibility frames and can't get the jump off due to you being vulnerable during that, you can instantly use the "Burn baby" move, then holding square will queue up his desperation move with no vulnerability in-between.

You can also use the decorative fire pillar spawning to cancel animations like landing and being stunned from the basic two-hit chakram attack. All in all, the move that deals no damage is actually one of the best moves in the kit that is currently available. If you don't believe me, watch the video again and see how much faster I can make Axel as soon as Marluxia becomes targetable.

HOWEVER, there is a terrible glitch with Axel in this that was actually carried over from the original way his character worked.
If you cancel the delay of his desperation move when on the frames of when he is about to slam the ground and spawn fire pillars that actually deal damage, Axel will become slowed in every single animation he does until you successfully perform the entire desperation move.

Despite a couple of bad glitches, this is definitely one of the most fun "play as boss" hacks ever. The (I'm assuming) glitch that cancels your delays makes Axel even more fun to play as. It allows you to perform combos as a boss, which is something the AI of this game wasn't really able to do in the first place. Granted, animation mods make that happen, but it's cool to be able to play as something like an animation mod.







Tags:
KH2FM
Xaddgx
Organization XIII (Fictional Character)
Kingdom Hearts II (Video Game)
Kingdom Hearts II Final Mix
Axel
Marluxia