Kid Icarus Uprising - Super Knockback mechanic is easier by any attack boosts

Subscribers:
1,940
Published on ● Video Link: https://www.youtube.com/watch?v=agJ15hqbYzI



Duration: 0:46
30 views
3


It's possible for some players to have noticed that they inflict heightened knockback when using certain attacks. I call this Super Knockback, where the enemy takes heavy knockback and is sent flying if they have accumulated enough damage over time from attacks that cause flinching. And as I indicate, yes, this involves the raw damage, rather than the base damage. Weapon modifiers, surprise surprise, can easily bloat this....a bit at least.

I did research on this mechanic, and I found 2 values that are worth documenting: "isVelocityOnly" for attacks, and "storeKnockUpLimit" for weapon types.

"isVelocityOnly" determines whether or not the attack simply shifts the enemy as a wind effect. If it is set to True, it will not cause flinching, nor will it contribute to the Super Knockback in any way. Black Hole's vacuum effect naturally has this set to True. That much also applies to the following attacks, globally with only stated condition:
-Neutral/Air Rapids outside the Club and Cannon families
-Dash Rapids for the Blade and Palm families except for Bullet Blade's Dash Rapids and Pudgy Palm's Back Rapid
-Forward and Side Rapids for the Orbitars family
-Rapids and Shots for Jetstream Orbitars
-Rapids for Somewhat Staff, Wolf Claws, and Poseidon Cannon
-Club Neutral Shot wind effects (but not the the attacks themselves)

As for "storeKnockUpLimit", I can guarantee that this value is the amount of damage that has to be accumulated for the hapless victim to take Super Knockback. Please note that there seems to be a clear recovery rate, which I definitely don't know the details of to begin with other than how it can easily end up effectively increasing the damage amount by reducing the accumulation, but beyond that, I did collect the values to list the Family standards as follows:
-Blades: 80
-Staves: 56
-Claws: 70
-Bows: 76
-Palms: 80
-Clubs: 100
-Cannons: 50
-Orbitars: 60
-Arms: 100

Please note that Somewhat Staff has its own value at 80. It is the SOLE outlier to these values.

Of course, if you're wondering what I was doing, I was attempting to make a video list of Neutral Rapids that do and don't cause flinching for the game's 12th Anniversary. But at this point, I don't know. What I was aiming to do was make a point that there are attacks that fail to cause flinching even when Super Armor isn't in use. Of course, by bringing up about the "isOnlyVelocity" data bit point, I can already make that clear. So I'm not sure I'd want to bother. I can come up with something more inventive for the game's 12th Anniversary anyway.

I can also guarantee that even without modifier shenanigans that bloat everything and invent easy chase garbage, this mechanic would still be practically obscure and generally niche at best.




Other Videos By Master Knight DH


2024-03-20Kid Icarus Uprising Chapter 21 on 6.0 runs - Orbitars
2024-03-18Kid Icarus Uprising - gravity-affected projectiles: "What's gravity?"
2024-03-17Kid Icarus Uprising Chapter 21 on 6.0 runs - Cannons
2024-03-16Kid Icarus Uprising Chapter 21 on 6.0 runs - Clubs
2024-03-15Kid Icarus Uprising Chapter 21 on 6.0 runs - Palms
2024-03-14Kid Icarus Uprising Chapter 21 on 6.0 runs - Bows
2024-03-13Kid Icarus Uprising Chapter 21 on 6.0 runs - Claws
2024-03-12Kid Icarus Uprising Chapter 21 on 6.0 runs - Staves
2024-03-11Kid Icarus Uprising Chapter 21 on 6.0 runs - Blades
2024-03-10Kid Icarus Uprising labbing shenanigans
2024-03-08Kid Icarus Uprising - Super Knockback mechanic is easier by any attack boosts
2024-03-06Super Famicom Wars - Ball Islands/Tametame Jima No Casualties attempts
2024-03-02Kid Icarus Uprising - Chapter 21: The Chaos Vortex on 6.0 with V100 Shock Orbitars, no Powers
2024-03-01Kid Icarus Uprising - Chapter 21: The Chaos Vortex on 6.0 with V100 Drill Arm, no Powers
2024-02-19Deconstructing "defenses" of Mangs
2024-02-11Kid Icarus Uprising - Toadstool Boardroom Game Night 2/10/2024
2024-01-30Super Mario RPG: Legend of the Physical DEF Ally Buff - How the mighty have fallen, Axem Black!
2024-01-29ChuggaaConroy allegations and MasaeAnela - my thoughts
2024-01-24Super Mario RPG Switch Restricted Weapons/No Deaths Run - Axem Rangers
2024-01-24Super Mario RPG Switch Restricted Weapons/No Deaths Run - Barrel Volcano/Czar Dragon/Zombone
2024-01-23Super Mario RPG Switch Restricted Weapons/No Deaths Run - Post-Nimbus Land intermission



Tags:
Kid Icarus Uprising



Other Statistics

Kid Icarus: Uprising Statistics For Master Knight DH

At this time, Master Knight DH has 33,159 views for Kid Icarus: Uprising spread across 404 videos. Roughly 13 days worth of Kid Icarus: Uprising videos were uploaded to his channel, roughly 32.62% of the content that Master Knight DH has uploaded to YouTube.