
Killing Floor 2 | Interstellar Insanity #12 | Moonbase (Hell on Earth) + Nerfed Skills Berserker
Hello everyone,welcome back to the Killing Floor 2 Interstellar Insanity's daily update gameplay.
Today, This is Advanced Update Video Showcases.
In this video, I will do Hell on Earth on Moonbase with Nerfed Berserker for an achivement "One Giant Leap for Mankind". But, There are 4 nerfed skill.
Tweaked Skills:
Berserker
1). Passive Perk - Damage Resistance
- Decreased Resistance Bonus from 3% per 5 levels (Max. 15%) to 2% per 5 levels (Max. 10%)
2). Level 5 Skill - Skirmisher
- Reduced Regeneration Health from 2 to 1 HP per second
3). Level 10 Skill - Vampire
- Reduced of Healing for each kill from 4 to 3 HP
4). Level 15 Skill - Resistance (Left)
- Decreased Resistance to all damage from 25% to 15%.
- Decreased Resistance of Poison & Sonic damage from 25% to 15%.
5). Level 15 Skill - Parry (Right)
- Decreased Incoming damage reduction from 40% to 25%.
- Decreased Duration from 10 to 6 seconds.
Designer Note:
We implemented several nerfs to the Berserker, mostly related to their surviving capacities, as we had a lot of community reports about both perks overperforming in that aspect, even more if their capacities were combined. We love to see the different synergies between perks and strategies that our community creates, but we would like to have every perk in a similar balance point, and each of the 10 perks to be equally relevant in the game.
My Opinion
1). Passive Perk - Damage Resistance (Score 75 to 53)
2). Level 5 Skill - Skirmisher (Score 80 to 50)
3). Level 10 Skill - Vampire (Score 70 to 55)
4). Level 15 Skill - Resistance (Score 83 to 67)
5). Level 15 Skill - Parry (Score 80 to 50)
_____________________________________________ +
Average: (Score 55 / 100)
from the 5 nerfed skills above, It's very disappointing, because resistance damage of berserker is reduced with the aim of balanced 10 perks. Not fun, useless, and make me not use this perk anymore, my experience berserker is gone & very bad, and also very hard & heavy strategy to fight a lot of zeds. Especially fight Large Zeds (Fleshpound, Scrake, and Quarter Pounds) and also bosses (Very Important). Regenerate health need more time to continue fights, it should be not change. Resistance damage is pretty much lower than ordinary. duration of parry skill is too short. healing per each kills should be not change too.
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Beta 1: June 2, 2021
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-summer-opt-in-beta-1-pc-build-1114-is-now-available.2337456/
Beta 2: June 10, 2021
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-summer-opt-in-beta-2-pc-build-1115-is-now-available.2337507/
Final Release: June 22, 2021
https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-summer-update-interstellar-insanity-has-landed.2337547/
Map: Moonbase (Tripwire Official Map)
Difficulty: Hell on Earth
Game Length: Medium (7 Waves)
KF Version: 1114
Character/Perk/Skills Used:
Hayato Tanaka
Berserker
Level 5 - Skirmisher (Modified)
Level 10 - Vampire (Modified)
Level 15 - Parry (Modified)
Level 20 - Smash
Level 25 - Spartan
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Buy:
Steam
https://store.steampowered.com/app/232090/Killing_Floor_2/
Epic Game Store
https://www.epicgames.com/store/en-US/product/killing-floor-2/home
My Laptop Specification:
HP Pavilion Gaming Laptop 15 - dk1064tx
- 15.6" diagonal, FHD (1920 x 1080), 144Hz, IPS, Micro-Edge, Anti-Glare, 250 nits, 45% NTSC
- Windows 10 Pro version 21H1 (2104) May 2021 (64-bit)
- Intel® Core™ i5-10300H Processor (2.5 GHz up to 4.5 GHz, 4C/8T, 8M Cache)
- 16GB (2x8 Dual-Channel) DDR4 2933MHz RAM
- NVIDIA® GeForce® RTX 2060 Max-Q Design (6GB, GDDR6, 192-bit)
- 512GB Samsung PM981A PCIe® Gen3 x4 NVMe™ SSD M.2 2280
- 2TB Seagate® FireCuda® 120 Gaming 3D TLC NAND SATA III SSD 2.5”/7mm cased
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