Killing Floor 2 Summer Sideshow 2018 Event Airship HoE Long Support Solo

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Published on ● Video Link: https://www.youtube.com/watch?v=YK74efyeHWM



Killing Floor 2
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Duration: 59:35
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Note: I did not buy the Mrs. Foster Character Pack because I got an error that prevented me from buying it(like the pack didn't even load in the Overlay). Also, I had to delay this video by a day because this video took me the whole day to upload (and I had to go through a power outage while uploading this). This run was recorded after the Summer Beta has ended(after the Doomstick got some nerfs which didn't mean much and the most of the Tier 4 weapons got their stats back). One more thing, this is my 3rd(or 4th) attempt on completing this map(I've got a little bit agitated considering the fact that this map took me 2-3 hours).

Now for the description

This run had a decent amount of close calls. Wave 6 was fucking atrocious. Near the end of that wave, I ran out of ammo and had no choice to take down 2 Scrakes with the Machete because I wasn't able to get any ammo boxes. Instead, I got armor. Which I honestly didnt need because I can just constantly heal myself when my HP is
blow 50. Also, I was not able to fire the Doomstick shotgun correctly for some reason. Then again, I didn't pick up the Tight Choke skill when I should've done it after I bough it(the Doomstick shotgun makes the Double Barrel obsolete to be honest).
I find this update to be extremely disappointing,

-Airship is a ok map. I kinda wished TWI made a proper Objective Mode not just another set of Seasonal (Bonus) Objectives. It is possible for Objective Mode to be a thing in this game because a couple of modders made Objective mode maps.

-Lockdown is a extremely small map with tight corridors and close corners. It's kinda similar to Containment Station except it's a lot smaller.

-E.D.A.R.S. are here and they are still gimmicky(they dont die from headshots, the Trapper's lasers can still clip through walls, and their voice over lines are reused from Dr.Hans Volter and The Patriarch).

-Animation Canceling Exploits got patched out of the game: Honestly these exploits(reload canceling and parry canceling) should've patched when the game was in the early access stage. However, TWI should not have been okay with it in the first place if they were planning to patch it later down the line. They patched it out after most players knew how to pull it off. Some of the weaker(ish) perks benefited from the reload cancel exploit. Most notably Demolitionist.

-Weapon Upgrade System: Oh my god. This mechanic. The Weapon Upgrade System was a featured that was showed off back in April 2018 as a concept. A month later it was featured in the Summer Open Beta. Now, it's in the live version of the game. This feature is very similar to the Upgrade System in COD: Zombies. The player can go up to the Trader and they have the option to upgrade their weapon to give it a damage modifier. Depending on the weapon(and how many times it can be upgraded), the damage modifier can be as low as 1.05x and as high as 2.0. Honestly, the overall feedback(or reception) didn't really improve at all. Plus, I'm still 100% against this system because
+It makes the original weapon tier system obsolete: Now any gun can become a Tier 4 weapon regardless of their original intention. Hell, (in co-op HoE) a Tier 1 weapon can be viable in later waves if it gets upgraded.
+It can make certain weapons obsolete: Certain upgraded weapons can make certain higher tier weapons obsolete. Like the upgraded M4 can become a Tier 4 weapon(instead of a Tier 3 weapon) so, there's no point in using the AA-12 anymore.

Some players can say that this system is completely optional. Maybe in solo play but, not in Online Co-Op because you will always encounter this one player that is going to use it. Not all players can avoid wasting a few extra grands of dosh of fundamentally changing the properties of the weapon. Even if its a small damage boost. Anything that can increase the damage output of any weapon can make a big difference in gameplay(and sticky situations).

This update did kill a lot of motivation for players(including me) to continue playing this game. I have 1 more video Summer 2018 video to upload(which it showcased the Lockdown map which should be up later today or tomorrow).




Other Videos By Jet


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2018-07-20Killing Floor 2 Power Core Suicidal Co-Op Field Medic
2018-07-19Killing Floor 2 Weekly Outbreak: Boom Co-Op Full Match
2018-07-19Killing Floor 2 Weekly Outbreak: Beefcake Co-Op Full Match
2018-07-16Killing Floor 2 TF2 Harvest Hell on Earth Solo Firebug Medium
2018-07-13Killing Floor 2 Killing Pool Hell on Earth Field Medic Co-Op(Wave 8-10)
2018-07-10Killing Floor 2 Opening Some Dosh Vault Crates and Crafting Some Items My Last Summer Edition
2018-06-28Killing Floor 2 Mario's Room Hell on Earth Co-Op(Wave 8-10)
2018-06-17Killing Floor 2 Containment Station Hell on Earth Co-Op (Wave 8-10)
2018-06-13Killing Floor 2 Summer Sideshow 2018 Event Lockdown HoE Solo Sharpshooter
2018-06-13Killing Floor 2 Summer Sideshow 2018 Event Airship HoE Long Support Solo
2018-05-18Fuck You Molly, Fuck You Foster Parent, Fuck You @Tripwire Interactive
2018-05-17Killing Floor 2 Summer Sideshow 2018 Beta Airship First Impressions
2018-04-30Payday 2 Henry's Rock Death Sentence w/OD Mechanic
2018-04-24Payday 2 Breakin' Feds Death Sentence w/OD Mechanic Solo Stealth
2018-04-19Killing Floor 2 Opening Some Dosh Vault Crates (Kinda Lucky Edition)
2018-04-12Killing Floor 2 Volter Manor Hell on Earth Co-Op Short
2018-03-30Killing Floor 2 DieSector Endless Mode Wave 1-26 Commando Hell on Earth Solo
2018-03-30Killing Floor 2 Power Core Hell on Earth Medium Solo Gunslinger
2018-03-25Killing Floor 2 Preview Beta Endless Mode First Impressions
2018-03-24Payday 2 Reservoir Dogs Deathwish Day 1



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At present, Jet has 16,309 views spread across 90 videos for Killing Floor 2, and roughly a days worth of Killing Floor 2 videos were uploaded to his channel. This makes up 10.77% of the content that Jet has uploaded to YouTube.