Killzone: Liberation - IV.2 - Revelation

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Killzone: Liberation is a run and gun video game for the PlayStation Portable, developed by Guerrilla Games, and is the sequel to Killzone. Killzone: Liberation was released on October 31, 2006, in North America, November 3, 2006, in Europe and November 8, 2006, in Australia. The game chronologically continues two months after where the first game ended. Killzone: Liberation is the only PSP installment in the series, and was followed by Killzone: Mercenary on the PlayStation Vita.

This game features a top-down isometric view in contrast to the original Killzone for the PlayStation 2, which is a first-person shooter. The resultant game can be seen as a mixture of a shooter and a dungeon crawler.

The player controls Jan Templar. He can board and control several vehicles: heavy machine gun turrets, a tank, a hovercraft and a jetpack. During some levels a 'buddy' can be ordered around (although some are unarmed). These 'buddies' are normally teammates (Rico and Luger) or people that have to be rescued (the three VIP's in the third mission, first chapter and Evelyn in the third mission, fourth chapter).

By collecting various pickups in the form of money cases, the player unlocks new weapons. These can be found in various weapons caches in certain levels. After enough money is amassed, the V2 upgraded weapons become available. The weapons in the caches are converted into the V2 upgraded versions.

The player can unlock upgrades to Templar's abilities by completing challenge games within certain limits (such as shooting X number of targets without shooting the 'civilian' targets). These are ranked in bronze, silver and gold. Upgrades come in the form of carrying more items, hitting harder in close quarters combat, performing actions faster, unlimited ammunition or upgraded health.

Infrastructure online multiplayer servers have been shut down since the game's release, though it was widely praised by critics and players.[citation needed] Players can play via ad-hoc. Players can choose a team (between ISA and Helghast) and also choose a character in the multiplayer menu. There are a variety of game modes, including Deathmatch (where player kill one another regardless of team), Team Deathmatch (where teams kill one another), Deathmatch Duel (where a slightly smaller portion of the map is cut off by barbed wire so players have a smaller area to maneuver in), Capture the Flag (where teams try to get the enemy flag and bring it back to their flag) and Assault (where the Helghast team has to plant 3 charges of C4 around an ISA beacon and the ISA have to try and stop them). (Note: Deathmatch Duel is available after chapter five download). Infrastructure was only made available for download as DLC, and is not initially available for "out of the box play." The game features headset compatibility for online play.

The game was originally intended to have downloadable content (DLC) on its release day, but due to technical difficulties, the downloads promised were initially undelivered. On May 30, 2007, the free downloadable upgrade was released. The upgrade included two additions:

Online multiplayer support including two new multiplayer maps and a new multiplayer game mode. Chapter 5 of the single-player campaign which concludes the game storyline.

As of 2011, the two DLC files were no longer available from the Killzone website. In June 2011 because of the "Welcome Back" operation, Guerrilla published the DLC again for the US and EU version.

The game received "generally favorable reviews" according to the review aggregation website Metacritic.

411Mania gave it a score of eight out of ten and called it "a game that provides a great deal of intense shooting action, with tough enemy opponents that don't lie down and die easily. While the challenge does mean you're going to die an awful lot, you won't have to backtrack much. Throw in an ad hoc competitive multiplayer component and co-op play for the whole campaign, and you've got a thoroughly excellent package." The Sydney Morning Herald gave it a similar score of four stars out of five and called it "A smart and challenging blend of action and strategy that is a welcome addition to the PSP's growing arsenal of titles." Detroit Free Press gave it three stars out of four and stated: "The biggest flaw? The single-player game is too short. And there's no online mode. But if you can find a friend with the game, the multiplayer maps make for explosive fun."

The game also received IGN's award for Best PSP Offline Multiplayer Game of 2006. In 2018 GamesRadar+ ranked it the 24th best PSP game of all time.







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