Kinda scuffed Conflux clear
Junko can probably be replaced by anyone who has more than 2 breaks for L1 youmu
cards:
marisa:
SC1: mlb wosd
SC2: (mlb) wosd
SC3: moriya anni
SC4: yang/agi stat stick (probably doesnt matter)
LW : mlb Eating contest
yuyu:
SC1: mlb wosd
SC2: mlb wosd
SC3: mlb wosd
SC4: mlb Overwhelming firepower
LW : mlb My Favourites
youmu:
SC1: moriya anni
SC2: mlb wosd
SC3: yin stat stick
SC4: mlb wosd / midnight tea
LW : mlb MSM
reisen:
SC1: mlb om
SC2: mlb Overwhelming firepower
SC3: mlb om
SC4: mlb om
LW : mlb PaN
reimu:
SC1: yang stat stick
SC2: mlb wosd
SC3: mlb Mega Flare (or any 30% sun power or light bullet up)
SC4: mlb dancer in the puddle (wosd is most likely fine too, i just used it bc everyone got an mlb one for free and it has tons of yang atk and def
LW : mlb congress of sages (mostly for the yang atk, PaN works too probably youll just have to adapt bc reimu's SC1 sucks at killing L1 youmu which is fixable by bringing someone else than junko (probably aunn or smth idk))
junko:
SC1: mlb midnight tea
SC2: mlb midnight tea
SC3: acc up or smth, doesnt matter
SC4: acc up
LW: stat stick/MSM/whatever you feel you need if you need to use her lw
Turn 1: swap the entire team
marisa: graze once, skill 2, spread shot
yuyu: graze once, skill 1,3,2 in that order(she might fail to kill gardener if you use up her poison barriers), boost trice, SC2
pcb youmu: graze once, skill 3, boost twice, SC2 on gardener
Turn 2:
marisa: graze twice, boost thrice, skill 1 and 3, SC1
yuyu: graze twice, boost thrice, SC1 on gardener
pcb youmu: graze twice, SC1
Turn 3:
marisa: graze twice, boost thrice, SC3
yuyu: graze twice, boost thrice, SC4
pscb youmu: skill 1 and 2, graze twice, boost twice, SC4 on gardener
Turn 4:
marisa: graze once, boost twice, SC2 on edgy youmu
yuyu: graze once, boost twice, SC3 on gardener
pcb youmu: graze once, boost (doesnt matter, keep 3 boost if you want if you feel like you need her lw but also to make sure gardener breaks this turn), SC3 on gardener
Turn 5:
use all skills and thrice boosted last words
turn 6:
swap entire team (i swapped junko before reimu idk if that matters)
reisen: use skill 3 and 2, graze once, boost once, SC2 on edgy youmu
reimu: use all skills, graze once, boost thrice, SC2
junko, use skill 1 and 3 on L1, graze once, boost once, SC2 on L1
Turn 7:
reisen: boost once, SC3 on edgy
reimu: boost thrice, SC3 on L1
junko: boost thrice, SC4 on edgy
Turn 8:
reisen: graze once, boost once, SC1 on edgy
reimu: graze once, spread shot
junko: skill 2 on L1, graze once, boost twice, SC1 on L1
Turn 9:
reisen: skill 1, graze once, boost once, SC4 on edgy
reimu: graze once, SC4
junko: graze once, boost twice, SC3 on L1
Turn 10:
floor it
(use all skills and lws)
one heads-up, this isnt consistent. the one major thing is is that you have to hope that they don't hit the same character twice in the first turn after that its only accuracy and dmg rng
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