King Dinoco - Mod - Textures and Body Work Update

Published on ● Video Link: https://www.youtube.com/watch?v=Ly3zA-sGcN8



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Duration: 2:04
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https://1drv.ms/u/s!AoPEwcmh86n1qX15s_e8WbrQ3V7f?e=IPxQQ2

-This Jbeam is not my Jbeam - I did edit it
-The Model is not one I made - I did edit it
-The Textures some I made, some I changed.
-The body texture is the one that came with the model, its a low 512 x 512
-The car was stretched by someone other than me. The Normals are shot there. I did best I could to improve them by adding more faces, and unwrapping them in a previous version and it did not help. It made it worst.
(I am no topograghy expert that is for sure. Someone good at modeling in Blender is not enough, someone needs to have a great understanding of normals and correcting bad topography for specifically car bodys)
Eventually... I will get more into it.







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