King of the Bandits - Fallout 76 Wastelanders 3 - Lore and Story Focused

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Fallout 76
Game:
Fallout 76 (2018)
Duration: 21:55
89 views
6


At last, I make my way to the West Virginia Lumber Company and with the proper password, I'm made their new wing. Well, maybe in my own mind but that's close enough.

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About Wastelanders (from fallout.fandom.com/wiki/Wastelanders)

Wastelanders is the third major update for Fallout 76. The expansion fundamentally changes the wasteland with living humans returning to Appalachia.

The origin of Wastelanders and the addition of human NPCs to the game is somewhat unclear. According to Marc Tardif in June 2019, content containing living human characters was initially "not even on [the] radar" for Bethesda, and community feedback was the driving force behind the development of the update. However, lead designer Ferret Baudoin stated in August 2020 that, from the beginning of development, some developers disagreed with the idea of excluding human NPCs in the base game. Despite this, there were a number of logistical issues that prevented human NPCs from appearing at launch, as it would have further complicated an already difficult technical process. Baudoin said that, as such, adding back human characters was actually on the radar "from a very early point."

Wastelanders had a private test server session for community members invited or opting into the event to test an early version of the update. This feature was announced by Bethesda on January 10, 2020, with an initial test date of January 17 before being delayed on that day. The invites were eventually sent on January 20 and access was given the same day.

An official trailer, released on February 4, announced Wastelanders' release date of April 7. Amid the worldwide COVID-19 pandemic, Bethesda's offices began working at home, and the update was delayed until April 14.

About Fallout 76 (from Wikipedia):

Fallout 76 is Bethesda Game Studios' first online multiplayer game. Players may play individually or with a party of up to three others. All the servers for the game are dedicated, with the player automatically allocated to one of them. While the game was expected to launch with public servers only, game director Todd Howard revealed plans for private servers to be introduced some time after the game's launch. These private servers allow players to invite friends to play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player's experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games are present and are modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy's body to attack—is used in Fallout 76 as a real-time system, though it still allow players to specify targets on an enemy's body.

The game features an open world four times the size of that of Fallout 4.The game world is called "Appalachia" and is a representation of West Virginia. It features recreations of real locations in the region, including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. The game features numerous new mutated monsters, several of which—such as the Mothman and the Flatwoods monster—were inspired by West Virginian folklore.

The game includes revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they are able to spend skill points to boost their attributes on a scale of one to fifteen. Players are able to choose perks, or passive abilities that offer gameplay bonuses. These perks fall into each of the SPECIAL categories and take the form of trading cards. Each card has a value and the player can adopt perks equal to their respective value; for example, if the player has a strength rating of five, then they may equip strength perks worth five points. The player can merge similar cards together to create more powerful—albeit more expensive—perks. The system is designed to encourage the player to recognise the situation they are in and choose perks that aid them rather than passively selecting them and having them for the duration of the game.




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