Kingdom Rush Elemental Uprising Deep Dive Review
#LiegeOfGames #boardgames
A look at the newest from Lucky Duck Games Kingdom Rush Elemental Uprising. They sent it. I played it. What are my thoughts and how does it compare to the original? How well can a tower defense game work on the tabletop? Let's break it all down
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Time Stamp:
00:00 - Kingdom Rush Elemental Uprising - Overview
01:06 - Sample Setup
- Towers Taking Out Enemies
- 12 Scenarios
02:20 - The Towers & Upgrading Them
04:28 - Sample Turn
06:50 - Types of Enemies & Tower Use Dynamic
- Rewards for Defeating Enemies
09:53 - The New: Mods For Towers (STICKERS?!?!)
10:26 - Characters and Their Interaction
13:30 - The Scenarios and Their Significant Variations
15:58 - Pros & Cons
- Min and Maxing Just SURVIVING
- Slightly less Min/Max-y than 1st Version
18:10 - PLAYER COUNT OPTIMIZATION
- Recommendation = 1-2 Players IMO
19:28 - Scenarios Laid Out In Succession Well
- Setup/Teardown
22:53 - Don’t DO WHAT I DO
24:29 - HARD GAME WARNING
- Do You Actually Want That?
27:25 - The Passing Mechanism Blessing/Curse
29:24 - Replayability?
- Unintuitive If You’re Unfamiliar = Increased Difficulty
30:59 - What’d I’ve Love To See More Of
31:28 - Mod Stickers….Yeah
32:27 - Replayability Part 2
34:06 - Final Thoughts
- Will I Keep It?
- Too Hard Or Hard Enough?
- Polar Bearing Ending