Kingdoms Patchnotes (28.07.2017) - update_testing

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Part I
Kingdoms(™) 128 Game days
120 villagers
Patchnotes (28.07.2017) - update_testing
Major optimization;
Fixed issue with beard slider during character generation;
Fixed issue when some in-game setting weren't loaded correctly at game start;
Map texture resolution was optimized in order to increase performance;
Small bandit shack added to buildings list;
Bandits houses textures were compressed in order to increase performance;
Fixed issue when AI HP bar has visual glitch after reloading;
Fixing the issue with pickaxe with no damage;
Run button added to key bindings;
Aggro range was added to bandits;
Bandits will now attack the player when noticed;
AI now can't build farm or settlement near bandits camp;
Players global reputation now will increase when killing a bandit;
Bandits will attack the player only with greater than or equal to 0 Reputation, if reputation less than 0 bandits won't attack;
Light iron armor model was replaced by new one;

ABOUT THIS GAME
http://store.steampowered.com/app/409590/KINGDOMS/

KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.

MAIN FEATURES

DYNAMIC WORLD
During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players' actions.

LIVING AI
Each npc has his own life goal and acts depending on this goal. Every NPC is unique - temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.

FREEDOM
You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!

DYNAMIC COMBAT
As with all other aspects of KINGDOMS, we want to make combat as realistic as possible. The movement of your sword depends on mouse movement. Our goal is to make combat intuitive and give you a challenge. One perfect strike can be the final one.

K-EDITOR
Our mods editor, K-Editor, allows you to make any kind of modifications from new items to global mods. World, quests, AI, items, creatures - All can be changed or modified.
How is the full version planned to differ from the Early Access version?

Roadmap:
Farms
Blacksmith and Craft
Road system and streets in towns.
Mines
Caves
Cities improvement – new types of buildings, walls and props.
NPC’s communities and social hierarchy.
Family relationships.
Political system and States.
Law system.
Global politic system manipulation.
Battles between large corps of NPC’s.
Livestock, pets.
Guilds and non-political formations.
Sieges and massive wars.
Multiplayer and Coop.
-=-=-=-=-=-==-=--=-=-=-=-=-=-=-=--===-=-
Ages Of Urath(TM) Developer & Founder
Graphic 3d art designer
[UFIP] member
Beta tester Kingdoms{TM)
Mod Designer & Game Master for EverQuest(TM)
Admin & Curator of Razors Edge Game reviews
http://steamcommunity.com/groups/Razors-Edge
Other Links:
Twitch: https://www.twitch.tv/razoreqx1
Full Kingdoms 17.8 Stable Walk-Through:
http://steamcommunity.com/app/409590/discussions/1/2333276539596590283/
Razors Edge Discord Channel:
https://discord.gg/BqNwexT







Tags:
Kingdoms
indie
early access
games
gaming
game
steam
open world
RPG
combat
sandbox