Kindoms Q&A Session With Cyfie
NOTE: More comments on this steam in voice from Cyfie about 1hr into the interview. The first half of the QA was mostly chat in text.
For chat log and stream goto:
-- Watch live at https://www.twitch.tv/razoreqx1
Patchnotes (24.07.2017) - update_testing
Version 19.3!
LODs added to all male body parts: body, helmets, gloves, tunic, armor, pants, boots, shirt;
Fixing the issue when some hair were invisible when zoom out;
Compressing 2000+ in-game textures in order to improved performance and decrease build size;
Fixed issue, when AI couldn't damage Player or animals;
Fixed issue when AI damage was calculated incorrect;
Fixed issue, when players attack animation could loop;
Various colors was added to AI cloth;
AI cloth colors now saved correctly;
AI cloth parts now can have separate cloth colors (eg shirt and scarf)
Various colors were added to eyes;
Various colors were added to hair;
Knight armor and plate armor was added to blacksmith recipes;
AI cloth that was more "fantasy" then "late medieval" was replaced;
AI bodies calculation now uses mesh merge in order to increase performance;
Shadows were added to AI bodies;
AI bodies now uses single texture atlas in order to reduce textures and objects in scene and improve performance;
More hair styles were added to both male and female;
Beards were added to male bodies;
Age wrinkles on the face now calculated right;
Some armor DEF parameters were changed in order to fix the balance;
AI weapon damage now calculated correctly;
Body and face parameters calculation algorithm was changed in order to increase performance;
Players body puppet now won't use poor man's cloth by empty cloth slot but body;
Vsync was added to fantastic quality;
Changing items in AI hands calculation algorithm in order to increase performance;