Kings Field [PSX /PS1 DEC 1994] (Gameplay Playthrough Longplay HD HQ By Urien84 PART1)
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This article is about the second King's Field game released in Japan. For the second game released in the west, see King's Field III.
King's Field II
Cover art for the U.S. release of King's Field II.
Developer(s) From Software
Publisher(s)
JP From Software
NA ASCII Entertainment
EU SCEE
Designer(s) Naotoshi Zin (executive producer)
Series King's Field
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
JP July 21, 1995
NA February 14, 1996[1]
EU 1996
PlayStation Network
JP August 30, 2007
Genre(s) First person role-playing game
Mode(s) Single-player
King's Field II (キングスフィールドII?) is a medieval-themed first-person role playing video game produced by From Software for the PlayStation in 1995. It is the second entry in the King's Field series and the first one released internationally. Since the original King's Field was released exclusively in Japan, the English language version of King's Field II was retitled King's Field.
The game takes place on the island of Melanat. The player takes the role of Granitiki prince Aleph (アレフ・ガルーシャ・レグナス) (alternatively named Alef/Alexander), who has taken it upon himself, as one of the king of Verdite's closest friends, to retrieve the holy sword known as the Moonlight Sword, and return it to King Alfred of the kingdom of Verdite. Alexander is washed up on the coast of Melanat, as the sole survivor after the ship he came with sank into the ocean. To find the Moonlight Sword, Alexander must press ever forward and uncover the secrets the dark island of Melanat holds.
On release, Famicom Tsūshin scored the game a 35 out of 40.[2] Electronic Gaming Monthly scored it a 8.375 out of 10, with one of their four reviewers remarking, "This title has all the great aspects of a true RPG, including items to pick up and equip, but also has an adventure feel to it because of the strategy used in doing battle with the enemies." Though one of the reviewers complained about the players character's slow movement, another two felt it added to the realism.[3] Scary Larry of GamePro took the negative side on the issue, arguing that "Chasing monsters is one thing, but chasing them in slow motion while they speed up to kill you is a different matter." He also criticized the slowly charging weapon bar and the graphical similarity of the levels and monsters, and compared the game unfavorably to DeathKeep, another first-person dungeon crawling RPG which was released for the 3DO at around the same time.