KITT in BeamNG drive - Testing & First Look [WIP]
Finally here's KITT for BeamNG. Knight Industries Two Thousand in BeamNG.drive. Never before, finally thanks to 7Ds this epic car has made it into BeamNG.
It's still work in progress and needs some fixing. Color is the first thing, it's too shadowy, but this is what you get when BeamNG developers are throwing road blocks towards modders, they do everything in their power to make modding harder and mess up previous mods.
Ever since BeamNG launched in alpha / beta, i have not seen any progress at all, all they do is waste time on useless interface and messing up textures and modding. Old mods load with some weird textures ..etc. Haven't seen any performance boost, no graphics improvements. all they have done in like 2 years, is added some nonsense interface, it makes things bit easier, but 2 years on interface? WOW!
I really want to believe in BeamNG development, but developers are throwing out roadblocks left and right to make things more complicated. Hope that 7Ds will be able to fix KITT before developers break the game again.
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