KNACK Walkthrough Gameplay Part 1 - INTRO (FULL GAME)

KNACK Walkthrough Gameplay Part 1 - INTRO (FULL GAME)

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Published on ● Video Link: https://www.youtube.com/watch?v=ugdPiCBelBM



Game:
Knack (2013)
Category:
Walkthrough
Duration: 1:04:23
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6


Knack (ナック, Nakku) is a platforming video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.
The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying number of smaller Relics. Knack utilizes jumping, dodging, punching, and using enhanced energy-based powers, in order to progress through the colourful environments, which are populated with enemies. The story follows Knack and his creator on a journey to save humankind from a species known as the Goblins. However, one of Knack's creator's former friends goes rogue, and Knack and his allies must stop the antagonist's evil plans.
Upon release, Knack was met with a mixed critical response; reviewers praised the game's original concept and ideas, but criticized the gameplay, level of difficulty, and story. A sequel, Knack II, was announced at the 2016 PlayStation Experience, and was released on September 5, 2017.
Knack is a platforming beat 'em up game in which players control the title character, Knack. Game director Mark Cerny describes the gameplay as "a little bit like Crash Bandicoot, and a little bit like Katamari Damacy", with "a touch of God of War in there".[1] Players control Knack through a series of long, linear levels, journeying from start to finish, while battling enemies, such as humans, robots, and vehicles, finding secret hidden objects that give Knack upgrades, climbing, destroying objects, and completing jumping and switch-based puzzles.[2] The perspective in which the game is played is similar to that in the God of War games. Players only control Knack and do not control the camera. The camera follows Knack in a combination of third-person and 2.5D angles.
Players guide Knack through many levels in many different locations. Each location is different and players follow the objectives played out in the story. The environments are brightly coloured, consisting of bright and vibrant greens, oranges, blues, and greys. Locations visited in the game include mineshafts, forests, factories, mansions, gardens, mountains, cities, laboratories, castles, rock formations, and caves. Gameplay is focused on brawling fighting combat and platforming.
Knack is essentially a large Relic which attracts many small Relics to itself to create a living organism. Knack varies in size; he can be the size of a human child when only a few Relics are incorporated around the big Relic, the size of a gorilla when a moderate number of Relics are incorporated, or the size of small skyscrapers when a very large number of Relics are used. Knack has different abilities for each of his states, even though the player primarily utilizes punching, jumping, and dodging abilities; a small Knack jumps higher, moves faster, and is weak, breaking in a small number of hits, while a large Knack can walk over enemies to defeat them, and pick up or break large objects, such as vehicles and buildings. Apart from the Relics, Knack can surround the large central Relic with ice, metal, wood, and other substances. Knack may use the energy absorbed from Sunstones to unleash powerful tornado attacks, shockwaves, and projectiles. Knack gains new abilities from level to level; for example he can lift up and throw cars in his large form, and use specific objects involved in the story. Knack's voice also changes with his size; Knack's voice is nonexistent when in his smallest form, while in his largest form, his voice is deep, loud, and intimidating.
In a futuristic society, humanity has progressed in technological advances by harvesting the energy from Relics, physical remnants of a lost civilization. Humans are reviled by the primitive Goblin species, who years prior had waged war upon the humans but ended up being driven from their cities and forced to live in the wilds.
After a force of Goblins commandeering tanks overrun a human outpost, the city of Newhaven organizes an expedition to discover how the weaponry was acquired. Explorer Ryder volunteers, joining billionaire industrialist Viktor, and his head of security, Katrina. Doctor Vargas demonstrates his creation, Knack, an organism consisting of Relics, able to control his size. Knack, Vargas, and his assistant and Ryder's nephew, Lucas, consequently partake. The group trace the weapons to a goblin fortress. Knack defeats its chief Morgack, who reveals that a goblin named Gundahar gave him the weapons. Viktor double-crosses the others by kidnapping Lucas, forcing Vargas and Knack to follow, while Ryder questions Morgack. Gundahar later arrives, forcing Ryder to escape.




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Tags:
#PS4Live
KNACK™
PlayStation 4
Sony Interactive Entertainment



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