KNDM-v2b Preview: KNDM01 Experimental Version (APRIL'S FOOLS)
Load this file after kndm-v2a.pk3:
https://allfearthesentinel.net/zandronum/download.php?file=kndm01(exp).wad
This is an experimental, public beta version of KNDM01 for the upcoming kndm-v2b. The changes are as follows.
- The mortar explosion felt too piddly and underwhelming, therefore it was reworked and its damage adjusted.
- Includes new explosion sprites by Laggy Blazko. :D
- As a result of this, the health/ammo layout was reworked *again* to make sure the map isn't the only one killing the players.
- One Beat Call was too little, so I added a few more. Honestly, just placing a single one in the middle was a dumb idea.
- Opened up the abandoned train rails, which now lead into a new area for better flow.
- Linked some of the map's pits to give Beat Call more of a purpose.
- Flash Stopper replaced with Hyper Bomb because it sucks ass.
- The W-Tanks were useless, therefore I have flipped them upside down. Let me know if this causes issues.
Any comments or suggestions, hit me up. Also, send me donuts.
~~Extus~~
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Mega Man 11 Statistics For Extus
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