Knee-Deep In Knee-Deep In ZDoom (PC Mod) - Z1M1: Hangar (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=bMM_LFebgfw



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Doom: The Dark Ages is coming out next week, so to build the hype, I thought I'd play another shorter Doom wad before the Nintendo Switch 2 drops next month! Welcome to Knee-Deep in Knee-Deep in ZDoom!

Knee-Deep in Knee-Deep in ZDoom is a vanilla-compatible episode-length demake of Knee-Deep in ZDoom released by Sarah Mancuso (esselfortium) in November 2022. As with the original Knee-Deep in ZDoom, the WAD is a reinterpretation of id Software's Knee-Deep in the Dead. Originally conceptualized in 2008 by a small team of mappers, the project was stuck in development hell until early 2020, when it was picked up again by esselfortium, who revised and overhauled the maps, bringing them into their final form, while also rebuilding the DeHackEd patch from the ground up.

The WAD makes changes to both the gameplay and visual presentation of the original Knee-Deep in ZDoom, featuring a revised enemy roster, reworked map layouts, new textures and visual effects, as well as a custom soundtrack by esselfortium and James Paddock (Jimmy) that consists of reinterpretations of the original MIDIs by Bobby Prince. Note that Knee-Deep in Knee-Deep in ZDoom will not actually work on any ZDoom-based port with the exception of GZDoom.

At the Cacowards 2022, the project received both a Cacoward and the Mordeth award.

Z1M1 is a remake of its namesake map, E1M1: Hangar, that gives a taste of what to expect for the rest of this wad, including much larger maps and a couple new enemy types. This level introduces the Rapid-Fire Trooper (effectively the Wolfenstein soldier replacement) and the shadow (a tougher version of an Imp that shoots faster fireballs).

Secrets: 1:44, 2:21, 4:43
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