Know your template assets - GameMaker Tower Defense Template GML Visual

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You've read the Documentation file.
I hope so at least.
Now you know how Towers Vs. Monsters GameMaker tower defense template is structured.
In theory,...
In practice you need to roam through the AssetBrowser, check those folders and assets in them.
That is your next task.
Because you will use Assets all the time during the development of your game and you have to know where is what, and what do you need at all.

Artist:
- should check the Sprites folder and assets in it.
- experiment with those sprite images, animations, change them, break them, add new,...

Coders:
- should check the Scripts and Object folders and assets in it.
- experiment with code, open it to see how it is structured, Disable and Enable D&D blocks to see how things work, try to change code, add new,...

Game designers:
- should check the template gameplay in general
- experiment with basic parameters which are described in Documentation file to change gameplay, later dive in code and artwork if needed

Musicians:
- should check the Sounds folder and music/sfx assets in it.
- experiment with music and sound effects, add new,...

That's it.
Enjoy !

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