Knuckle Heads - Claudia Gameplay - 1992 | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Knuckle Heads, the arcade fighting game by Namco.
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GAME INFO:
Namco's answer to Capcom's 1991 hit Street Fighter II. In the single-player tournament mode, the player's chosen character fights an opponent in best two-out-of-three matches with the CPU or against another human player; however, when both are knocked out simultaneously in the first round, one of them will win the second round. The player has a character roster of six fighters to choose from, each with their own weapons and special techniques. After the player knocks out five different characters, the player must fight two opponents at once instead of one, for three rounds, and finally an "evil" solid-gold version of their own character, before their character's own ending sequence. The most notable features are the jump button, and multiplayer mode which allows up to four players to play simultaneously; however, the multiplayer mode does not have an ending (much like Cosmo Gang: The Puzzle, which was released earlier in 1992 and also ran on Namco's NA-1 hardware), and the closest a player can get to winning it is if they win ninety-nine times because that is when their "WIN" counter will roll over.
GAME RECORDING INFO:
The game was emulated at Retroarch, using MAME core. It was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using shader / filter that simulates the image of a CRT monitor screen. I also use a bezel above the game, with a image of arcade machines, to create a nostalgic atmosphere.
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