
KOF 2002UM - Expert Challenge 15 - Solution with no in-combo tranformation - 77% Leona Combo
The King of Fighters 2002 Unlimited Match
Trophy: Expert Challenger
Expert Challenge 15
Legend:
LP = A = Light Punch
LK = B = Light Kick
SP = HP = C = Hard / Strong Punch
SK = HK = D = Hard / Strong Kick
qcf = quarter circle forward motion (236 or ↓↘→)
rdp = reverse shoryuken motion (421 or ←↓↙)
hcb = half circle back motion (63214 or →↘↓↙←)
u = 8 = up
uf = 9 = up / forward
f = 6 = forward
df = 3 = down / forward
d = 2 = down
db = 1 = down / back
b = 4 = back
ub = 7 = up / back
* Transform into Orochi Leona before starting the combo is optional, but makes one specific combo part (continuing the combo after the MAX cancel) easier. The transformation command is: up, down, up, down, up, down + BD (828282BD or ↑↓↑↓↑↓+BD).
* While in MAX mode, you don't need to charge back or down for doing charge moves. Only works when you are canceling moves.
Combo:
**Classic notation
- As Orochi Leona (corner combo):
jump forward (NORMAL JUMP), jumping C or D, close D (1 hit only), rdp B or D, crouching C, BC (max cancel), WALK FORWARD, close D (2 hits), down up + C, back forward D ~ forward D (2 hits), qcf hcb AC.
- As Normal Leona (corner combo):
jump forward (NORMAL JUMP), jumping C or D, close D (1 hit only), rdp B or D, crouching C, BC (max cancel), RUN, close D (2 hits), down up + C, back forward D ~ forward D (2 hits), qcf hcb AC.
**Numeric notation
- As Orochi Leona (corner combo):
jump forward (NORMAL JUMP), jumping C or D, close 5D (1 hit only), 421B or D, 2C, BC (max cancel), WALK FORWARD, close 5D (2 hits), 28C, 46D ~ 6D (2 hits), 2363214AC.
- As Normal Leona (corner combo):
jump forward (NORMAL JUMP), jumping C or D, close 5D (1 hit only), 421B or D, 2C, BC (max cancel), RUN, close 5D (2 hits), 28C, 46D ~ 6D (2 hits), 2363214AC.
**Detailed Explanation:
1- run until Heidern is in the corner,
2- up, down, up, down, up, down + BD (OPTIONAL. Transforms into Orochi Leona. This will make a specific combo part easier. There you will be a part where Normal Leona will need to run, while Orochi Leona will only need to walk. Apart from this detail the combo is exactly the same),
3- NORMAL jump (Use normal jump, because fast jumps do less damage. I'm not sure if low jumps changes anything. So while neutral, press up/forward and hold it for some time before pressing a button),
4- jumping C or D (both jumping attacks do the same damage, so you can use any, but the timing changes a bit depending on the button used. You may get a pushback that can totally mess your combo after this move. I'm not sure what cause this, but I suppose that is the height that the jumping attack hits Heidern. I suggest aiming at Heidern's chest to try to minimize the pushback. If it hits lower you may get more pushback and that may makes you combo fail. But if it hits higher, you will have problems to link the next attack),
5- close D (press D when you are about to touch the ground. Let it hit only once. If you end up too far from Heidern, the push back messed up your combo. Check step 4 tips),
6- rdp B or D (cancel close D in the first hit with this move),
7- crouching C (wait leona recovers from the previous attack and link this move. Mashing also works. The ideal scenario is that this move should hit Heidern right in its beginning. If it hits late, when Leona's arm is high in the air, the pushback messed up your combo, but maybe you can still continue it. Check step 4 tips if it happens),
8- BC (MAX cancel. Press BC right away when crouching C touches Heidern. If you get a light kick attack, you did it too late),
9- walk forward or run (if you are Orochi Leona you need to just walk a bit to be on the right distance to continue the combo. This is the easiest way. Now, if you are normal Leona, you have to run a bit to be able to continue the combo),
10- close D (you need to be close enough to do a close D. If you get a far D, you didn't get close enough. You must to let the 2hits come out before doing the next move),
11- down, up + C (YOU DON'T NEED TO CHARGE, since you are with the max mode active and canceling a move. You can also do 'down, up/back+C' instead, for an easier/faster execution on the next move),
12- back, forward + D (YOU ALSO DON'T NEED TO CHARGE. You must to finish the command while the previous move is touching Heidern to make Leona blink and cancel it with this move. It must be done quite fast. If you did 'down, up/back+C' for the previous move, you can cancel it only doing foward + D).
13 - ~ forward + D (2 hits. This is the follow-up from the previous move. I wasn't able to learn well the timing of this follow-up. So, what I do you just mash D a bit while holding forward. So the canceling part full command should be 'down, up + C ~ back, forward + mash D' or 'down, up/back + C ~ forward + mash D' if you want use the shortcut),
14 - qcf, hcb + AC (super cancel the previous attack while the 2nd hit).
Combo inspired in: https://dreamcancel.com/wiki/index.php/The_King_of_Fighters_2002_UM/Leona_Heidern
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