KOF XV K' Stun TOD 100% 95 Hit Midscreen Combo (Quick Max, Mid Blue Raw Max)
Combo performed by Raptor Sentry
To land the whiffed 2A~6A after 214AC~6C, yes you have to input it fast, but it's just as important to get the timing down - you want to immediately start doing it as soon as K' recovers from doing 6C. The only rough visual reference I can refer to is the moment his arm begins to retract after hitting with 6C.
Regarding doing the actual whiffed 2A~6A, don't worry about looking for a visual breakdown of it, just get down the feel of busting it out and put your reliance on muscle memory over trying to see it come out. Also, be careful not to hold forward, otherwise you'll get DP. If you're experiencing this, either you need to get down the muscle memory to tap and release when doing whiffed 2A~6A, or, after whiffed 2A~6A, perform 41236C for the Ein Trigger.
The reason I picked Angel as the training dummy is not just to show that it's possible to land this combo on small characters, but to also showcase the post dizzy combo sequence, an option to consider against elusively small hitbox characters like Ryo and Kim - those whom juggling with 4B can be inconsistent (the timing for landing 4B after low altitude juggles is already something of a hassle as its timing is character dependent).
For more videos regarding whiffing into 6A, I highly recommend watching @Kjoa 's video series where he covers the subject for the entire cast.
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