[KOF2002DCC 20th Anniversary Edition] 11 Kensuu

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Published on ● Video Link: https://www.youtube.com/watch?v=cop44IcPx_A



Duration: 6:39
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Kensuu has arguably the best moveset in this game, throw, fireball, supers that their flash can be grabbed and a MAX2 can hit himself, all of them are necessary for throw bug.


Combos by ALX, may borrow ideas and combos from other combo makers
Edit by ALX
BGM: KOF99 AST (Album) Psyco Sonic Trip


Recommend watching this video in 1080p60


Please do not reupload. If you would like others to watch, please share this video to others.
I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.


Even though it's me that started the project, it clearly becomes the culmination of community effort.
It's nice to meet so many friends along the road, without my friends this couldn't be done.
Thanks to all of you, which I may or may not name, from bottom of my heart.


All combos in this video are legit, i.e. no cheat or hack.
However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Some combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.


Full setups were recorded and stored separately.







Tags:
The King of Fighters 2002
Combo
SNK



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