Koloba - Darius Twin music (SNES)[Extended]
Soundtrack Playlist: https://www.youtube.com/playlist?list=PL5YdbMaKCdojmPHzL9eC7Z99AnbR4x_c_
Game: Darius Twin
Composer: Zuntata
Platform: Super Nintendo
Extended to play around 30 minutes.
Darius is a shoot 'em up video game franchise developed and published by Taito.
The eponymous first game was released in February 1987 for arcades, and has since been followed by six sequels and several spin-offs.
The series takes place during the events of a war between humans and the Belsar empire, which plot to destroy all that is left of mankind.
Darius is known for its branching stage paths, atypical soundtrack, and sea life-inspired enemies.
The series first appeared in Japanese game centers in 1987, where Darius became known for its "colossal" triple-screen arcade machine setup and body-sonic seats.
It was known as the first arcade game to combine "high-impact engineering" with "creative presentation".
Compared to the technology of Ultra Panavision 70 in how the series utilized color, it also used an "innovative" branching stage format that allowed for multiple playthroughs to be different in major ways.
The series' use of robotic fish, crustaceans, and other sea creatures as enemies was cited as a way to make the games stand out due to the proliferation of sci-fi arcade shooters in the mid-1980s'.
Darius Twin is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System.
It is part of the Darius series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13.
Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups.
Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups,
the power-ups collected stayed with the ship post-destruction.
Players 1 and 2 are allowed their own separate number of lives. There are no continues.
Darius Twin garnered a mixed reception from critics since its initial launch.
The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons,
blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen.
At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.
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