Kong Kast #19: Is Mechs Out There Dis Big?

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Published on ● Video Link: https://www.youtube.com/watch?v=ggATCMyW4yE



Duration: 45:02
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---SHOW NOTES---
1. New Stretch Goals
a. $38 Million Completed
i. Cano System -- Fully Aquatic Planet
b. $39 Million Completed
i. UDS29430122
System -- Unexplored Natural Wonder
c. $40 Million Dual
System In
Progress
i. Tevarin Ghost World & Lost Human Colony.
1. Kabal System
2. Oretani System
d. $41 Million Procedural
Generation R&D Team In
Progress
2. Subscriber reward updates
a. https://robertsspaceindustries.com/commlink/transmission/13575SubscriberYearTwoPlans
i. Patches
ii. Test pilot / Vanduul test pilot / Advanced test pilot access badges
iii. Digital Hangar Items
iv. Website Beta Access
3. Vanduul ship concept art
a. https://robertsspaceindustries.com/media/8wm5ul3q2mipkr/source/Vanduul_vehicle_size_chart3_mod.jpg
4. Destroyer Introduced
in the 39 Million Update
a. https://robertsspaceindustries.com/commlink/transmission/13588LetterFromTheChairman39Million
i. UEE's new Javelinclass
destroyer. The ship was designed by David
Hobbins. David has been working hard to create not just a cool exterior,
but also an interior that evokes the crowded corridors of a real world
destroyer. The plan is for it to be modular, with parts we can swap out for
different roles (assault destroyer, LRR destroyer and so on!)
1. Much Larger than the Idris Corvette
2. Many Gun Emplacements
3. Capable of Planetary Landing
4. Modular Design to suit mission parameters
5. Hangar Pad (Possibly Retractable)
5. The Next Great Starship Update
a. Episode 4
i. Meet the teams & The wildcard team: Infinutexuemonkey
ii. Deadline in June, Specifications provided on February 4th
1. 4 Months to build a ship
iii. Consolidated Outland Mustang WIP Art
1. https://robertsspaceindustries.com/commlink/engineering/13586MustangConceptGallery
a. Designer, David Hobbins
i. Previous Works on the Gladiator and Destroyer
b. Designed to be a very fast craft
c. No MIssiles, 2 Class 2 turrets
d. Side Grade for existing Aurora owners
6. CIG Studio Report Foundry 42
a. Shubin Mining station 6 km LONG
b. First 10 missions for squadron 42 possibly to take place on it.
c. Idris Missile Loading Animations
d. Mining robots (Quad Mechs)
i. People can buy them, but very expensive
ii. How will they be transported?
7. Wingman Hangar Recent Changes
a. Format shift, focusing on the "in the studio" segments
b. Less fluff more stuff
c. Saving the fluff till the end
d. Forum feedback questions and how they are being thoughtful with them
8. Developer Corner
a. Dogfighting Module SC
event in Boston (April 10) the day before PAX East (April
1113)
i. Everyone will have a ship to fly Travis
Day
1. https://forums.robertsspaceindustries.com/discussion/comment/1
975387/#Comment_1975387
ii. Scythe will be AI opponents at first Travis
Day
1. https://forums.robertsspaceindustries.com/discussion/comment/1975409/#Comment_1975409
iii. First DFM Release
1. Hornet definitely, Aurora probably, 300i hopefully, other ships to
follow. CR,
10 for the Chairman episode 8, Question 4
2. https://www.youtube.com/watch?v=wE_xZdeakEw
b. Exploration
i. Involving lots of people in exploration Blake
Yates
1. https://forums.robertsspaceindustries.com/discussion/comment/1980418/#Comment_1980418
a. Finding clues, eliminating dead ends, everyone sells the
information and stuff they find
b. Scouting for uptodate
information
ii. The UEE doesn't automatically know what you find Blake
Yates
1. https://forums.robertsspaceindustries.com/discussion/comment/1985674/#Comment_1985674







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